Last Updated: December 17, 2013
Crystal Chernov can control up to (4 HD/caster level) = 20 HD worth of undead using the animate dead spell. Total HD controlled = 10 HD / 20 HD Crystal Chernov can control undead = cleric level = 5 HD Total HD controlled = 0 HD / 5 HD ------------------------------------------------------------------------------ Crystal Chernov used a divine scroll of animate dead to create 10 HD worth of human zombies (2 HD each, so 5 Zombies). She also used a divine scroll of desecrate beforehand in an area unholy to Cyric so that the created zombies would have +2 hp/HD = +4 hp. ----------------------------------------------------------------------------- Extra equipment in storage for Zombies: - greatsword (50 gp) - need to find some ranged weapons to give them ============================================================================== "Tank" Human Zombie (medium undead): Alignment = neutral evil HD = 2d12 +3 (toughness) + 4 (desecrate) = 2d12+7 hp = 20 Init = +0 Spd = 20 ft (can't run) AC = 20 = 10 + 8 + 0 + 0 + 0 + 2 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 10 flat-foot AC = 20 space/reach = 5'/5 ft base attack = 1/2 HD = +1 grapple = (base attack + STR + size) = 1 + 4 + 0 = +5 attack = slam: +5 hit; 1d6+4 damage = greatsword: +6 hit; 2d6+7 damage (19-20/x2) full attack = same as attack STR = 18, DEX = 11, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +0, Will = +3 Feats = toughness (+3 hp) SQ: damage reduction = 5/slashing darkvision = 60 ft. undead traits Single Actions Only (Ex): - Zombies have poor reflexes and can perform only a single move action or attack action each round. - A zombie can move up to its speed and attack in the same round, but only if it attempts a charge GEAR Total WT= 58 + 0 = 0 (heavy armor / light encumbrance) load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 50 BODY: full plate, masterwork (1,650 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 8 Greatsword +1 (2,350 gp) ============================================================================== "Red" Human Zombie (medium undead): Alignment = neutral evil HD = 2d12 +3 (toughness) + 4 (desecrate) = 2d12+7 hp = 20 Init = +0 Spd = 20 ft (can't run) AC = 20 = 10 + 6 + 2 + 0 + 0 + 2 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 10 flat-foot AC = 20 space/reach = 5'/5 ft base attack = 1/2 HD = +1 grapple = (base attack + STR + size) = 1 + 4 + 0 = +5 attack = slam: +5 hit; 1d6+4 damage = longsword: +6 hit; 1d8+4 damage (19-20/x2) full attack = same as attack STR = 18, DEX = 11, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +0, Will = +3 Feats = toughness (+3 hp) SQ: damage reduction = 5/slashing darkvision = 60 ft. undead traits Single Actions Only (Ex): - Zombies have poor reflexes and can perform only a single move action or attack action each round. - A zombie can move up to its speed and attack in the same round, but only if it attempts a charge GEAR Total WT= 54 + 0 = 0 (heavy armor / light encumbrance) load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 35 BODY: banded mail, masterwork (400 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 longsword, masterwork (315 gp) ============================================================================== "Blue" Human Zombie (medium undead): Alignment = neutral evil HD = 2d12 +3 (toughness) + 4 (desecrate) = 2d12+7 hp = 20 Init = +0 Spd = 20 ft (can't run) AC = 20 = 10 + 6 + 2 + 0 + 0 + 2 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 10 flat-foot AC = 20 space/reach = 5'/5 ft base attack = 1/2 HD = +1 grapple = (base attack + STR + size) = 1 + 4 + 0 = +5 attack = slam: +5 hit; 1d6+4 damage = longsword: +6 hit; 1d8+4 damage (19-20/x2) full attack = same as attack STR = 18, DEX = 11, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +0, Will = +3 Feats = toughness (+3 hp) SQ: damage reduction = 5/slashing darkvision = 60 ft. undead traits Single Actions Only (Ex): - Zombies have poor reflexes and can perform only a single move action or attack action each round. - A zombie can move up to its speed and attack in the same round, but only if it attempts a charge GEAR Total WT= 54 + 0 = 0 (heavy armor / light encumbrance) load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 35 BODY: banded mail, masterwork (400 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 longsword, masterwork (315 gp) ============================================================================== "Jonah" Human Zombie (medium undead): Alignment = neutral evil HD = 2d12 +3 (toughness) + 4 (desecrate) = 2d12+7 hp = 20 Init = +0 Spd = 20 ft (can't run) AC = 20 = 10 + 6 + 2 + 0 + 0 + 2 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 10 flat-foot AC = 20 space/reach = 5'/5 ft base attack = 1/2 HD = +1 grapple = (base attack + STR + size) = 1 + 2 + 0 = +3 attack = slam: +3 hit; 1d6+2 damage = longsword: +4 hit; 1d8+2 damage (19-20/x2) full attack = same as attack STR = 14, DEX = 10, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +0, Will = +3 Feats = toughness (+3 hp) SQ: damage reduction = 5/slashing darkvision = 60 ft. undead traits Single Actions Only (Ex): - Zombies have poor reflexes and can perform only a single move action or attack action each round. - A zombie can move up to its speed and attack in the same round, but only if it attempts a charge GEAR Total WT= 54 + 0 = 0 (heavy armor / light encumbrance) load: light = 58 medium = 116 heavy = 175 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 35 BODY: banded mail, masterwork (400 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 longsword, masterwork (315 gp) ============================================================================== "Wimp" Human Zombie (medium undead): Alignment = neutral evil HD = 2d12 +3 (toughness) + 4 (desecrate) = 2d12+7 hp = 20 Init = -1 Spd = 20 ft (can't run) AC = 19 = 10 + 6 + 2 + -1 + 0 + 2 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 9 flat-foot AC = 19 space/reach = 5'/5 ft base attack = 1/2 HD = +1 grapple = (base attack + STR + size) = 1 + 1 + 0 = +2 attack = slam: +2 hit; 1d6+1 damage = longsword: +3 hit; 1d8+1 damage (19-20/x2) full attack = same as attack STR = 12, DEX = 8, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = -1, Will = +3 Feats = toughness (+3 hp) SQ: damage reduction = 5/slashing darkvision = 60 ft. undead traits Single Actions Only (Ex): - Zombies have poor reflexes and can perform only a single move action or attack action each round. - A zombie can move up to its speed and attack in the same round, but only if it attempts a charge GEAR Total WT= 54 + 0 = 54 (heavy armor / medium encumbrance) load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 35 BODY: banded mail, masterwork (400 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 longsword, masterwork (315 gp) ==============================================================================