Last Updated: September 15, 2019
class: Cleric race: human (Chondathan) level: 5 alignment: chaotic evil xp: 10,764 deity: Cyric size: M age: 27 gender: female height: 5'8" eyes: green hair: red skin: white weight: 120 lbs Campaign: Cyric's Squad Home Region: The Moonsea, Zhentil Keep Languages: Damaran (native), Chondathan ==================================================================================== STR: 10 0 HP: 33 Speed: 20 ft DEX: 10 0 AC: 24 CON: 9/10 -1/0 = 10 + 9 + 4 + 0 + 0 + 0 + 1 + 0 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 19/20 +4/+5 AC touch: 11 CHA: 14 +2 AC flat-footed: 24 Initiative: +0 Base Attack: +3 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +4 = 4 0 Reflex: +1 = 1 0 Will: +9 = 4 +5 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +4 1d8+1 19-20/x2 - S magic +1, evil +2d6 vs good dagger +3 1d4 19-20/x2 10 ft P/S cold iron +3 1d4-1 19-20/x2 10 ft P/S silver light crossbow +4 1d8 19-20/x2 80 ft P darkwood (masterwork) +4 1d8+1 magic bolts +1 +4 1d8-1 silver ritual of the +3 5d6 x2 10 ft neg. ranged touch attack dark flames energy cost = 2 WIS temp black talon +4 1d6 x2 reach = 10 ft normal dur = 5 rounds +4 + neg. will save = 1/2 neg. - can do touch att. instead = neg. energy dam only energy energy damage Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ full plate +1 heavy +9 +1 -5 35 % 20 ft 50 lbs armor heavy shield, shield +4 - 0 15 % - 5 lbs darkwood +2 heavy load n/a n/a +1 -6 n/a 20 ft n/a run x3 ==================================================================================== SKILLS: Total = 32 max = 8/4 Ability Mod Ranks Misc +1 appraise INT +1 -6 balance DEX +0 -6 armor.load +9 *bluff CHA +2 5 +2 honest pain -6 climb STR +0 -6 armor.load +6 *concentration CON +0 6 +1 *craft INT +1 no decipher script INT +1 +6 *diplomacy CHA +2 +2 bluff/+2 honest pain no disable device INT +1 +14 *disguise CHA +2 8 +2 bluff/+2 kit -6 escape artist DEX +0 -6 armor.load +1 forgery INT +1 +2 gather information CHA +2 +5 handle animal CHA +2 1cc +2 honest pain +8 *heal WIS +5 1 +2 kit -5 *hide DEX +0 1 -6 armor.load +4 intimidate CHA +2 +2 bluff -6 jump STR +0 -6 armor.load +2 *knowledge, arcana INT +1 1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 +2 *knowledge, history INT +1 1 no knowledge, local INT +1 no knowledge, nature INT +1 no knowledge, nobility/royalty INT +1 +6 *knowledge, religion INT +1 5 +2 *knowledge, the planes INT +1 1 +5 listen WIS +5 -6 move silently DEX +0 -6 armor.load no open lock DEX +0 +2 perform CHA +2 no *profession WIS +5 +0 ride DEX +0 +1 search INT +1 +5 sense motive WIS +5 no sleight of hand DEX +0 -6 armor.load/+2 bluff +2 *spellcraft INT +1 1 +5 spot WIS +5 +5 survival WIS +5 -12 swim STR +0 -12 armor.load x2 no tumble DEX +0 -6 armor.load no use magic device CHA +2 +0 use rope DEX +0 no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium, heavy Shields: all (except tower) Weapons: simple weapons, longsword Domain: Illusion - cast all illusion spells at +1 caster level Domain: Trickery - bluff, disguise and hide are class skills Spontaneous Casting: "Inflict" spells Rebuke Undead: 3 + CHA = 5/day - Range = 60 ft, check = 1d20 + CHA + synergy = 1d20 +2 +2 = 1d20+4 - can rebuke = 2d6 + CHA + Cleric Level = 2d6+7 HD (cowers as if in awe - 10 rounds) - can command if HD = cleric level/2 = 5/2 = 2 HD or less (total HD = Cleric level = 5 HD) - can dispel turning and bolster undead (see PHB p159) Ritual of Honest Pain: paid = CON -2 - bluff, diplomacy and handle animal = +2 skill - lies undetectable by spells less then 5th level, e.g. "zone of truth" won't work, etc... Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp) - invoke black flames of negative energy (supernatural ability) - ranged touch attack, range = 10 ft - damage = 1d6/character level = 5d6 - cost = 2 points of temporary wisdom damage/invocation Martial Weapon: longsword (human bonus feat) Scribe Scroll (level 1 bonus feat) Initiate of Cyric (level 3 bonus feat) - complete immunity to normal and magical fear ============================================================================= CLERIC SPELLS 0: 5 1: 5+1 2: 3+1 3: 2+1 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 15 cure minor wounds, detect magic, guidance, resistance, virtue 1: 16 bane, cause fear, disguise self (D), divine favor, doom, summon monster I 2: 17 black talon, invisibility (D), silence, undetectable alignment 3: 18 blindness/deafness, cure serious wounds, displacement (D) Illusion Domain Spells: (1) silent image; (2) minor image; (3) displacement; (4) phantasmal killer; (5) persistent image; (6) mislead; (7) project image; (8) screen; (9) weird Trickery Domain Spells: (1) disguise self; (2) invisibility; (3) nondetection; (4) confusion; (5) false vision; (6) mislead; (7) screen; (8) polymorph any object; (9) time stop Initiate of Cyric Spells: added to cleric spell list (2) black talon; (4) dread blast; (4) skull of secrets; (5) skull eyes (7) triple mask ============================================================================== GEAR Total WT= 71 (+25) = 100 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 1 silver unholy symbol: Cyric (25 gp) 0 HEAD: OPEN SLOT 0 FACE: Third Eye of Wisdom +1 (1,000 gp) - grants +1 enhancement bonus to Wisdom - Red Wizards/Scardale mark 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 50 BODY: Full Plate +1 (2,650 gp) 1 TORSO: Tunic of Health +1 (1,000 gp) - grant +1 enhancement bonus to Constitution - Red Wizards/Scardale mark 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: Ring of Protection +1 (2,000 gp) - provides a +1 deflection bonus to AC 0 RING2: OPEN SLOT 5 SHIELD: Heavy Darkwood Shield +2 (4,257 gp) 2 light darkwood crossbow (masterwork) 1 quiver & bolts = 10 1 quiver & silver bolts = 10 1 quiver & Magic Bolts +1 = 8 4 Skullblade (18,315 gp) - Unholy Longsword +1 - gain +2d6 damage vs good opponents - evil-aligned vs DR - bears the symbol of Cyric on the blade and hilt. 1 cold iron dagger 1 silver dagger 1 potion belt = 6/6 vials - retrieving a potion/vial is a free action once per round - Potion of Clairaudience/Clairvoyance: CL = 15 (0 gp); x3 - becomes non-magical vial of water after 1 hour once removed from magic scrying pool - Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp) - Potion of Shield of Faith +2 (50 gp) - vial of black ink 0.5 belt pouch 0 - flint and steel 0 - inkpen 1 - COINS 0 - Quaal's Feather Token: Swan Boat (450 gp) 0.5 scroll case - divine scroll: cause fear CL 1 (25 gp); x2 - divine scroll: create undead CL 1 (1,650 gp) - divine scroll: cure serious wounds CL 5; 3d8+5 hp (375 gp) - divine scroll: comprehend languages CL 1 (25 gp); - divine scroll: dispel magic CL 5 (375 gp) - divine scroll: gentle repose CL 3 (150 gp); x3 - divine scroll: magic weapon CL 1 (25 gp); x2 - divine scroll: obscuring mist CL 1 (25 gp); 0 Wand of Cure Light Wounds (15 gp/charge = 465 gp) - command word: "Kossuth's Kiss", charges = 31 2 backpack 4 - waterskin (full) 4 - trail rations, 4 days 5 - bedroll 0 - vial of black ink 0 - 10 sheets of paper 8 - disguise kit, 10 uses (50 gp) - grant +2 circumstance bonus on Disguise checks 1 - healer's kit, 10 uses (50 gp) - grant +2 circumstance bonus on Heal checks 1 - everburning torch (110 gp) - lit tip sticks out of backpack to illuminate area ============================================================================== TREASURE silver unholy symbol: Cyric (25 gp) pp = 10 aquamarine gem (50 gp) gp = 32 black onyx gem (35 gp) sp = 11 gold ring (30 gp) cp = 14 Necromancer's Signet Ring (5 gp) - skeletons (x6) are under command of wearer brass key (door to room 15 in Cyric's Cave) - disables burning hands trap & opens door lock key to chest in room ============================================================================== IN ROOM: chest (open lock DC 25) pp = gp = sp = cp = bedroll (0.1 gp) 2 quivers & 19 silver bolts winter blanket (0.5 gp) 2 quivers & 23 bolts trail rations, 10 days (5 gp) 1 sunrod waterskin, full (1 gp) flint and steel (1 gp) scroll case belt pouch ============================================================================ ESCAPE PACK (wt = 35 lbs; value = 126.1 gp) 2 backpack (2 gp) 8 - explorer's outfit (10 gp) 10 - trail rations, 10 days (5 gp) 4 - waterskin, full (1 gp) 5 - bedroll (0.1 gp) 0.5 - belt pouch (1 gp) 0 - flint and steel (1 gp) 0.5 - belt pouch (1 gp) 1 - COINS: 50 gp 1 - sunrod (2 gp) 1 - dagger (2 gp) 1 - healer's kit, 10 uses (50 gp) 1 - potion belt (0/6 vials) - retrieving a potion/vial is a free action once per round ============================================================================ DISGUISE TOOLS small steel mirror (10 gp) disguise kit, 10 uses (50 gp) cleric's vestment (5 gp) - Tymora courtier's outfit (30 gp each) x3 explorer's outfit (10 gp each) x2 noble's outfit (75 gp) monk's outfit (5 gp) traveller's outfit (1 gp each) x3 holy symbol, wooden (1 gp each) x6 - Deneir, Mielikki, Mystra, Mystra, Selune, Silvanus holy symbol, silver (25 gp each) x5 - Corellon Larethian, Eilistrae, Mystra, Selune, Tymora longsword, masterwork (315 gp) - Cormyr noble "Thundersword" longsword, masterwork, cold iron (330 gp) - Cormyr noble "Wyvernspur" silver sickle "Selune's Smile" (26 gp) signet ring (5 gp each) x4 - Cormyr noble "Rowanmantle", Cormyr noble "Thundersword", Cormyr noble "Wyvernspur", Silverymoon noble "Runeshield" spell component pouch (5 gp) thieves' tools (30 gp) ============================================================================== SPECIAL NOTES: - was slain by a fiendish dire ape, but was raised from the dead (level 3) - ritual of black charms = 1,600 xp and 500 gp want to buy "heward's handy haversack" - mithral full plate? magic scrying pool (room 13 in Cyric's Cave)