Crystal Chernov

Last Updated: May 29, 2009

class:		Cleric				race:		human (Chondathan)
level:		2				alignment:	chaotic evil
xp:		1,230				deity:		Cyric

size:	M	age:	24	gender:	female	height:	5'8"	
eyes:	green	hair:	blond 	skin:	white	weight:	120 lbs

Campaign: 	Cyric's Squad
Home Region: 	The Moonsea, Zhentil Keep
Languages:	Damaran (native), Chondathan
		
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STR:	10	0	HP: 	13			Speed:	20 ft 
DEX:	10	0	AC:	19				
CON:	 9	-1	= 10   + 7     + 2      + 0   + 0    + 0   + 0       + 0
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	18	+4	AC touch:	10
CHA:	14	+2	AC flat-footed: 19		Initiative:	+0
							Base Attack:	+1

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		Total	= base	+Mod	+magic	+misc
Fortitude:	+2	= 3	-1		
Reflex:		 0	= 0	 0			
Will:		+7	= 3	+4	
		
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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword	+2	1d8	19-20/x2	-	S	masterwork
							
dagger		+1	1d4	19-20/x2	10 ft	P/S	cold iron
		
light crossbow	+2	1d8	19-20/x2	80 ft	P	darkwood (masterwork)

ritual of the	+1	2d6	x2		10 ft	neg.	ranged touch attack
   dark flames						energy	cost = 2 WIS temp


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
half-plate	heavy	+7	+0	-7	40 %	20 ft	50 lbs	
		armor
heavy shield,	shield	+2	-	 0	15 %	-	 5 lbs	 
darkwood								

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SKILLS: Total = 20	max = 5/2	Ability	Mod	Ranks	Misc
+1	appraise			INT	+1		
-7	balance				DEX	+0		(-7 armor)
+9	bluff				CHA	+2	5	(+2 honest pain)
-7	climb				STR	+0		(-7 armor)		
-1	concentration			CON	-1
+1	craft				INT	+1		
no	decipher script			INT	+1		
+6	diplomacy			CHA	+2		(+2 bluff/+2 honest pain)
no	disable device			INT	+1		
+10	disguise			CHA	+2	4	(+2 bluff/+2 kit)
-7	escape artist			DEX	+0		(-7 armor)	
+1	forgery				INT	+1		
+2	gather information		CHA	+2		
+5	handle animal			CHA	+2	1cc	(+2 honest pain)
+7	heal				WIS	+4	1	(+2 kit)
-6	hide				DEX	+0	1	(-7 armor)	
+4	intimidate			CHA	+2		(+2 bluff)	
-7	jump				STR	+0		(-7 armor)			
+2	knowledge, arcana		INT	+1	1
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering	INT	+1
no	knowledge, geography		INT	+1
no	knowledge, history		INT	+1
no	knowledge, local		INT	+1
no	knowledge, nature		INT	+1
no	knowledge, nobility/royalty	INT	+1
+6	knowledge, religion		INT	+1	5
no	knowledge, the planes		INT	+1	
+4	listen				WIS	+4	
-7	move silently			DEX	+0		(-7 armor)	
no	open lock			DEX	+0		
+2	perform				CHA	+2		
no	profession			WIS	+4	
+0	ride				DEX	+0		
+1	search				INT	+1		
+4	sense motive			WIS	+4
no	sleight of hand			DEX	+0		(-7 armor/+2 bluff)			
+2	spellcraft			INT	+1	1
+4	spot				WIS	+4	
+4	survival			WIS	+4		
-14	swim				STR	+0		(-14 armor x2)			
no	tumble				DEX	+0		(-7 armor)		
no	use magic device		CHA	+2		
+0	use rope			DEX	+0
no	speak languages			n/a		0 cc	
	

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SPECIAL ABILITIES / FEATS
Armor: 		light, medium, heavy
Shields:	all (except tower)
Weapons:	simple weapons

Martial Weapon: longsword

Domain: Illusion
- cast all illusion spells at +1 caster level

Domain: Trickery
- bluff, disguise and hide are class skills

Spontaneous Casting: "Inflict" spells
Rebuke Undead: 5/day
- Range = 60 ft, check = 1d20+4
- can rebuke 2d6+4 HD
- can command if HD = 1 or less
- can dispel turning and bolster undead

Ritual of Honest Pain: paid = CON -2
- bluff, diplomacy and handle animal = +2 skill
- lies undetectable by spells less then 5th level, 
  e.g. "zone of truth" won't work, etc...

Ritual of the Dark Flames: paid = 1,200 xp and black onyx gem (100 gp)
- invoke black flames of negative energy (supernatural ability)
- ranged touch attack, range = 10 ft
- damage = 1d6/character level = 2d6
- cost = 2 points of temporary wisdom damage/invocation


Scribe Scroll

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CLERIC SPELLS  
0: 4  1: 3+1   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	detect magic, guidance, light, resistance 
1:	disguise self (D), cure light wounds, obscuring mist, sanctuary


Illusion Domain Spells:
(1) silent image; (2) minor image; (3) displacement; (4) phantasmal killer; 
(5) persistent image; (6) mislead; (7) project image;
(8) screen; (9) weird

Trickery Domain Spells:
(1) disguise self; (2) invisibility; (3) nondetection; (4) confusion; 
(5) false vision; (6) mislead; (7) screen; (8) polymorph any object; 
(9) time stop


==============================================================================
GEAR	Total WT= 70 (+30) = 100
	load: light = 33	medium = 66	heavy = 100

WT	Item
---	---------------------
0	traveler's outfit
1	silver unholy symbol: Cyric (25 gp)
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
50	BODY: 	  half-plate
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
5	SHIELD:	  heavy darkwood shield, masterwork
2	light darkwood crossbow (masterwork)
1	quiver & 6 bolts
1	quiver & 9 silver bolts
4 	longsword, masterwork
1	dagger, masterwork
1	cold iron dagger
1	silver dagger
1	potion belt = 4/6 vials
		- retrieving a potion/vial is a free action once per round
0		- potion of endure elements
0		- potion of spiderclimb
0		- vial of black ink (x2)
0.5	belt pouch
0		- flint and steel
0		- inkpen
0.5	scroll case
0		- 10 sheets of paper
0	Wand of Cure Light Wounds (15 gp/charge = 750 gp)
		- command word: "Kossuth's Kiss", charges = 50
		- Red Wizards/Scardale mark
1	sunrod
2	backpack
10		- waterskin (full)
4		- trail rations, 10 days
5		- bedroll
8		- disguise kit, 10 uses (50 gp)
			- grant +2 circumstance bonus on Disguise checks
1		- healer's kit, 10 uses (50 gp)
			- grant +2 circumstance bonus on Heal checks


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TREASURE		silver unholy symbol: Cyric (25 gp)
cp = 			aquamarine gem (50 gp)
sp = 2			black onyx gem (35 gp)
gp = 9			brass key (door to room 15 in Cyric's Cave)	
pp = 46			- disables burning hands trap & opens door lock
	
			Necromancer's signet ring (5 gp)
			- skeletons (x6) are under command of wearer

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IN ROOM:
cp =
sp = 
gp = 
pp = 

bedroll (0.1 gp)			2 quivers & 20 silver bolts
winter blanket (0.5 gp)			2 quivers & 20 bolts
trail rations, 10 days (5 gp)
waterskin, full (1 gp)
flint and steel (1 gp)
scroll case
belt pouch


============================================================================
ESCAPE PACK (wt = 34 lbs; value = 125.1 gp)
2	backpack (2 gp)
8		- explorer's outfit (10 gp)
10		- trail rations, 10 days (5 gp)
4		- waterskin, full (1 gp)
5		- bedroll (0.1 gp)
0.5		- belt pouch (1 gp)
0			- flint and steel (1 gp)
0.5		- belt pouch (1 gp)
1			- COINS: 50 gp
1		- sunrod (2 gp)
1		- dagger (2 gp)
1		- healer's kit, 10 uses (50 gp)

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DISGUISE TOOLS
small steel mirror (10 gp)
disguise kit, 10 uses (50 gp)
cleric's vestment (5 gp)
- Tymora
courtier's outfit (30 gp each) x3
explorer's outfit (10 gp each) x2
noble's outfit (75 gp)
monk's outfit (5 gp)
traveller's outfit (1 gp each) x3
holy symbol, wooden (1 gp each) x6
- Deneir, Mielikki, Mystra, Mystra, Selune, Silvanus
holy symbol, silver (25 gp each) x5
- Corellon Larethian, Eilistrae, Mystra, Selune, Tymora
longsword, masterwork (315 gp)
- Cormyr noble "Thundersword"
longsword, masterwork, cold iron (330 gp)
- Cormyr noble "Wyvernspur"
silver sickle "Selune's Smile" (26 gp)
signet ring (5 gp each) x4
- Cormyr noble "Rowanmantle", Cormyr noble "Thundersword", 
  Cormyr noble "Wyvernspur", Silverymoon noble "Runeshield"
spell component pouch (5 gp)
thieves' tools (30 gp)


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   x6	Human Skeleton: AL = neutral evil
	HD = 1, hp = 6, Init = +5, Spd = 30 ft (20 ft w. armor),
	AC = 21, touch AC = 11, flat-foot AC = 20, space/reach = 5'/5 ft
	Atk = +1 melee, dam = 1d6+1/18-20 scimitar or 1d4+1 claw, 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1, 
	Fort = +0, Ref = +1, Will = +2
	Feats = improved initiative
	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning

- with banded mail, heavy steel shield, scimitar x4
- with masterwork bandedmail, heavy steel shield, scimitar x1
- with masterwork bandedmail, masterwork heavy steel shield, scimitar x1


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SPECIAL NOTES:
- ritual of black charms = 1,600 xp and 500 gp
- cleric 3rd level feat = initiate of cyric (player's guide page 80)

want to buy "amulet of health +1"

magic scrying pool (room 13 in Cyric's Cave)