Last Updated: December 17, 2013
Necromancer's signet ring (5 gp) - skeletons (x6) are under command of wearer - current owner is Crystal Chernov, a cleric of Cyric - does not count towards any limit for controlling undead Extra equipment in storage for skeletons - battleaxe (10 gp) - falchions (75 gp) x3 - scimitar (15 gp) x4 - longsword (15 gp) - studded leather armor (25 gp) x3 - heavy steel shield (20 gp) x4 ============================================================================== "Algrid" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 20 ft (run x4) AC = 20 (DEX +1, armor +5, shield +2, natural +2) touch AC = 11, flat-foot AC = 19 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = longsword: +2 hit; 1d8+1 damage (19-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 53 + 0 = 53 (medium armor / medium encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 30 BODY: breastplate, masterwork (350 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield, masterwork (170 gp) 4 longsword, masterwork (315 gp) 4 javalin (1 gp) x2 ============================================================================== "Bonehead" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 20 (DEX +1, armor +5, shield +2, natural +2) touch AC = 11, flat-foot AC = 19 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = longsword,mw: +2 hit; 1d8+1 damage (19-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 38 + 0 = 38 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 TORSO: Chainshirt +1 (1,100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 5 SHIELD: heavy darkwood shield (257 gp) 4 longsword, masterwork (315 gp) 4 javalin (1 gp) x2 ============================================================================== "Champ" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 19 (DEX +1, armor +4, shield +2, natural +2) touch AC = 11, flat-foot AC = 18 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = scimitar: +1 hit; 1d6+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 48 + 0 = 48 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 BODY: chainshirt (100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) 4 javalin (1 gp) x2 ============================================================================== "Neffter" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 18 (DEX +1, armor +3, shield +2, natural +2) touch AC = 11, flat-foot AC = 17 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = scimitar: +1 hit; 1d6+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 43 + 0 = 43 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) 4 javalin (1 gp) x2 ============================================================================== "One-Eye" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 17 (DEX +1, armor +4, shield +0, natural +2) touch AC = 11, flat-foot AC = 16 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = falchion: +1 hit; 2d4+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack = 2 claws: +1/+1 hit; 1d4+1/1d4+1 damage STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 37 + 0 = 37 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 BODY: chain shirt, masterwork (250 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 8 falchion (75 gp) 4 javalin (1 gp) x2 ============================================================================== "Skinny" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 17 (DEX +1, armor +4, shield +0, natural +2) touch AC = 11, flat-foot AC = 16 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = falchion: +1 hit; 2d4+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack = 2 claws: +1/+1 hit; 1d4+1/1d4+1 damage STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 32 + 0 = 32 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor +1 (1,175 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 8 falchion (75 gp) 4 javalin (1 gp) x2 ==============================================================================