Last Updated: December 2, 2010
Necromancer's signet ring (5 gp) - skeletons (x6) are under command of wearer - current owner is Crystal Chernov, a cleric of Cyric Extra equipment in storage for skeletons - falchions (75 gp) x4 - scimitar (15 gp) x3 - heavy steel shield (20 gp) x2 ============================================================================== "Algrid" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 18 (DEX +1, armor +3, shield +2, natural +2) touch AC = 11, flat-foot AC = 17 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = longsword: +1 hit; 1d8+1 damage (19-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 43 + 0 = 43 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield, masterwork (170 gp) 4 longsword (15 gp) 4 javalin (1 gp) x2 ============================================================================== "Bonehead" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 18 (DEX +1, armor +3, shield +2, natural +2) touch AC = 11, flat-foot AC = 17 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = scimitar: +1 hit; 1d6+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 43 + 0 = 43 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) 4 javalin (1 gp) x2 ============================================================================== "Champ" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 18 (DEX +1, armor +3, shield +2, natural +2) touch AC = 11, flat-foot AC = 17 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = scimitar: +1 hit; 1d6+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 43 + 0 = 43 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) 4 javalin (1 gp) x2 ============================================================================== "Neffter" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 18 (DEX +1, armor +3, shield +2, natural +2) touch AC = 11, flat-foot AC = 17 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = scimitar: +1 hit; 1d6+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 43 + 0 = 43 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) 4 javalin (1 gp) x2 ============================================================================== "One-Eye" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 16 (DEX +1, armor +3, shield +0, natural +2) touch AC = 11, flat-foot AC = 15 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = falchion: +1 hit; 2d4+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack = 2 claws: +1/+1 hit; 1d4+1/1d4+1 damage STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 49 + 0 = 49 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 8 falchion (75 gp) 4 javalin (1 gp) x2 ============================================================================== "Skinny" Human Skeleton (medium undead): AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (run x4) AC = 16 (DEX +1, armor +3, shield +0, natural +2) touch AC = 11, flat-foot AC = 15 space/reach = 5'/5 ft base attack/grapple = +0/+1 attack = falchion: +1 hit; 2d4+1 damage (18-20/x2) = claw: +1 hit; 1d4+1 damage = javalin: +1 hit ranged; 1d6+1 damage full attack = same as attack = 2 claws: +1/+1 hit; 1d4+1/1d4+1 damage STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 32 + 0 = 32 (light armor / light encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 8 falchion (75 gp) 4 javalin (1 gp) x2 ==============================================================================