Crystal Chernov's Skeletons

Last Updated: July 31, 2010



Necromancer's signet ring (5 gp)
- skeletons (x6) are under command of wearer
- current owner is Crystal Chernov, a cleric of Cyric

Extra equipment in storage for skeletons
- falchions (75 gp) x4
- scimitar (15 gp) x2
- heavy steel shield (20 gp) x2

==============================================================================

"Algrid"
	Human Skeleton (medium undead): AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)

	AC = 18 (DEX +1, armor +3, shield +2, natural +2) 
	touch AC = 11, flat-foot AC = 17 
 
	space/reach = 5'/5 ft
	base attack/grapple = +0/+1

	attack  	= scimitar:	+1 hit;		1d6+1 damage (18-20/x2)
			= claw: 	+1 hit; 	1d4+1 damage
			= javalin: 	+1 hit ranged; 	1d6+1 damage
	full attack 	= same as attack

	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 43 + 0 = 43 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor (25 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield, masterwork (170 gp)
4	scimitar (15 gp)
4	javalin (1 gp) x2


==============================================================================

"Bonehead"
	Human Skeleton (medium undead): AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)

	AC = 18 (DEX +1, armor +3, shield +2, natural +2) 
	touch AC = 11, flat-foot AC = 17 
  
	space/reach = 5'/5 ft
	base attack/grapple = +0/+1

	attack  	= scimitar:	+1 hit;		1d6+1 damage (18-20/x2)
			= claw: 	+1 hit; 	1d4+1 damage
			= javalin: 	+1 hit ranged; 	1d6+1 damage
	full attack 	= same as attack
	 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 43 + 0 = 43 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor (25 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)
4	javalin (1 gp) x2


==============================================================================

"Champ"
	Human Skeleton (medium undead): AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)

	AC = 18 (DEX +1, armor +3, shield +2, natural +2) 
	touch AC = 11, flat-foot AC = 17 
  
	space/reach = 5'/5 ft
	base attack/grapple = +0/+1

	attack  	= scimitar:	+1 hit;		1d6+1 damage (18-20/x2)
			= claw: 	+1 hit; 	1d4+1 damage
			= javalin: 	+1 hit ranged; 	1d6+1 damage
	full attack 	= same as attack
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 43 + 0 = 43 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor (25 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)
4	javalin (1 gp) x2


==============================================================================

"Neffter"
	Human Skeleton (medium undead): AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)

	AC = 18 (DEX +1, armor +3, shield +2, natural +2) 
	touch AC = 11, flat-foot AC = 17 
 
	space/reach = 5'/5 ft
	base attack/grapple = +0/+1

	attack  	= scimitar:	+1 hit;		1d6+1 damage (18-20/x2)
			= claw: 	+1 hit; 	1d4+1 damage
			= javalin: 	+1 hit ranged; 	1d6+1 damage
	full attack 	= same as attack
 
	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 43 + 0 = 43 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor (25 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
15	SHIELD:	  heavy steel shield (20 gp)
4	scimitar (15 gp)
4	javalin (1 gp) x2


==============================================================================

"One-Eye"
	Human Skeleton (medium undead): AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)

	AC = 16 (DEX +1, armor +3, shield +0, natural +2) 
	touch AC = 11, flat-foot AC = 15 
 
	space/reach = 5'/5 ft
	base attack/grapple = +0/+1

	attack  	= falchion: 	+1 hit;		2d4+1 damage (18-20/x2)
			= claw: 	+1 hit; 	1d4+1 damage
			= javalin: 	+1 hit ranged; 	1d6+1 damage
	full attack 	= same as attack
			= 2 claws:	+1/+1 hit;	1d4+1/1d4+1 damage

	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 49 + 0 = 49 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor (25 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
8	falchion (75 gp)
4	javalin (1 gp) x2


==============================================================================

"Skinny"
	Human Skeleton (medium undead): AL = neutral evil
	HD = 1 
	hp = 6 
	Init = +5 
	Spd = 30 ft (run x4)

	AC = 16 (DEX +1, armor +3, shield +0, natural +2) 
	touch AC = 11, flat-foot AC = 15 

	space/reach = 5'/5 ft
	base attack/grapple = +0/+1

	attack  	= falchion: 	+1 hit;		2d4+1 damage (18-20/x2)
			= claw: 	+1 hit; 	1d4+1 damage
			= javalin: 	+1 hit ranged; 	1d6+1 damage
	full attack 	= same as attack
			= 2 claws:	+1/+1 hit;	1d4+1/1d4+1 damage

	STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1
 
	Fort = +0, Ref = +1, Will = +2

	Feats = improved initiative

	SQ: immunity to cold, undead traits, darkvision 60 ft
	    damage reduction 5/bludgeoning


GEAR	Total WT= 32 + 0 = 32 (light armor / light encumbrance)
	load: light = 50	medium = 100	heavy = 150

WT	Item
---	---------------------
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor (25 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
8	falchion (75 gp)
4	javalin (1 gp) x2


==============================================================================