Last Updated: July 10, 2010
Necromancer's signet ring (5 gp) - skeletons (x6) are under command of wearer - current owner is Crystal Chernov, a cleric of Cyric ============================================================================== "Algrid" Human Skeleton: AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (20 ft, run x3 w. armor) AC = 21 (DEX +0*, armor +7, shield +2, natural +2) note: DEX +1 if armor max DEX allows touch AC = 10, flat-foot AC = 21 space/reach = 5'/5 ft Atk = +1 melee dam = scimitar = 1d6+1, 18-20/x2 or claw = 1d4+1 full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1 note: would be 2 claws, but using a shield, so only one STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 69 + 0 = 69 (heavy armor / medium encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 50 TORSO: half-plate (600 gp) 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) ============================================================================== "Neffter" Human Skeleton: AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (20 ft, run x3 w. armor) AC = 21 (DEX +0*, armor +7, shield +2, natural +2) note: DEX +1 if armor max DEX allows touch AC = 10, flat-foot AC = 21 space/reach = 5'/5 ft Atk = +1 melee dam = scimitar = 1d6+1, 18-20/x2 or claw = 1d4+1 full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1 note: would be 2 claws, but using a shield, so only one STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 69 + 0 = 69 (heavy armor / medium encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 50 TORSO: half-plate (600 gp) 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) ============================================================================== "Skinny" Human Skeleton: AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (20 ft, run x3 w. armor) AC = 21 (DEX +0*, armor +7, shield +2, natural +2) note: DEX +1 if armor max DEX allows touch AC = 10, flat-foot AC = 21 space/reach = 5'/5 ft Atk = +1 melee dam = scimitar = 1d6+1, 18-20/x2 or claw = 1d4+1 full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1 note: would be 2 claws, but using a shield, so only one STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 69 + 0 = 69 (heavy armor / medium encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 50 TORSO: half-plate (600 gp) 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) ============================================================================== "One-Eye" Human Skeleton: AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (20 ft, run x3 w. armor) AC = 21 (DEX +0*, armor +7, shield +2, natural +2) note: DEX +1 if armor max DEX allows touch AC = 10, flat-foot AC = 21 space/reach = 5'/5 ft Atk = +1 melee dam = scimitar = 1d6+1, 18-20/x2 or claw = 1d4+1 full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1 note: would be 2 claws, but using a shield, so only one STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 69 + 0 = 69 (heavy armor / medium encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 50 TORSO: half-plate (600 gp) 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) ============================================================================== "Champ" Human Skeleton: AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (20 ft, run x3 w. armor) AC = 21 (DEX +1, armor +6, shield +2, natural +2) note: DEX +1 if armor max DEX allows touch AC = 11, flat-foot AC = 20 space/reach = 5'/5 ft Atk = +1 melee dam = scimitar = 1d6+1, 18-20/x2 or claw = 1d4+1 full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1 note: would be 2 claws, but using a shield, so only one STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 54 + 0 = 54 (heavy armor / medium encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 35 TORSO: banded mail, masterwork (400 gp) 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield (20 gp) 4 scimitar (15 gp) ============================================================================== "Bonehead" Human Skeleton: AL = neutral evil HD = 1 hp = 6 Init = +5 Spd = 30 ft (20 ft, run x3 w. armor) AC = 21 (DEX +1, armor +6, shield +2, natural +2) note: DEX +1 if armor max DEX allows touch AC = 11, flat-foot AC = 20 space/reach = 5'/5 ft Atk = +1 melee dam = scimitar = 1d6+1, 18-20/x2 or claw = 1d4+1 full attack = scimitar=1d6+1, 18-20/x2 or 1 claw = 1d4+1 note: would be 2 claws, but using a shield, so only one STR = 13, DEX = 13, CON = - , INT = - , WIS = 10, CHA = 1 Fort = +0, Ref = +1, Will = +2 Feats = improved initiative SQ: immunity to cold, undead traits, darkvision 60 ft damage reduction 5/bludgeoning GEAR Total WT= 54 + 0 = 54 (heavy armor / medium encumbrance) load: light = 50 medium = 100 heavy = 150 WT Item --- --------------------- 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 35 TORSO: banded mail, masterwork (400 gp) 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 15 SHIELD: heavy steel shield, masterwork (170 gp) 4 scimitar (15 gp) ==============================================================================