Last Updated: December 7, 2010
============================================================================= "Stormshadow" Hawk Familiar: tiny animal, magical beast, AL = chaotic evil HD = master's HD = 3 hp = master's hp/2 = 30/2 = 15 Init = +3 Spd = 10 ft, fly 60 ft (average) AC = 19 = 10 + 1 + 0 + 3 + 2 + 3 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 15 flat-foot AC = 16 space/reach = 2.5 ft/0 ft, base attack (master's) = +2 grapple (base attack + STR + Size) = + 2 - 2 - 8 = -8 Atk = talons: (base + DEX + size) = +2 +3 +2 = +7 melee (1d4-2) full attack = talons: +7 melee (1d4-2) dive attack = must move 30 ft, and 10 ft down = treat as a charge, damage = double (2d4-4) STR = 6 -2 INT = 6 -2 DEX = 17 +3 WIS = 14 +2 CON = 10 +0 CHA = 6 -2 Total = base +Mod +magic +misc Stormrider Alethra Fortitude: +3 = 3 +0 (3:2) Reflex: +5 = 2 +3 (0:2) Will: +4 = 2 +2 (2:0) SQ: low-light vision Feats: alertness (+2 listen, +2 spot) weapon finesse Familiar Abilities: - Master gains a +3 bonus on Spot checks in bright light when the master and familiar are within 1 mile of each other - Master gains the "Alertness" feat While familiar within arm’s reach - Natural AC bonus = +1 - INT = 6 - Improved Evasion: - if attack allows reflex save and if save is made, then takes 0 damage, or 1/2 damage if save failed - Share Spells: - if familiar within 5 ft, any spell cast on master will also affect the familiar, stops affecting if move 5 ft away. - Master can also cast a spell with a target of "you" on the familiar instead of on himself (as a touch range spell) - Empathic Link: - master has empathic link with familiar up to 1 mile. - master cannot see through the familiar’s eyes, but can communicate empathically. Because of limited nature of link, only general emotional content (such as fear, hunger, happiness, curiosity) can be communicated. ==================================================================================== Class Skills = listen +2 (+2 alertness errata) = +4 spot +14 (+2 alertness errata) = +16 Stormshadow gets a +8 racial bonus on spot checks For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills (such as Craft) may remain beyond the familiar’s ability to use. ==================================================================================== SKILLS: Total = 4/28 max = 6/3 Ability Mod Ranks Misc -2 appraise INT -2 +3 balance DEX +3 -0 armor -2 bluff CHA -2 +3 climb DEX +3 -0 armor +1 concentration CON +0 1 -2 craft INT -2 no decipher script INT -2 -2 diplomacy CHA -2 no disable device INT -2 -2 disguise CHA -2 +3 escape artist DEX +3 -0 armor -2 forgery INT -2 -2 gather information CHA -2 no handle animal CHA -2 +2 heal WIS +2 +11 hide DEX +3 -0 armor/+8 tiny -2 intimidate CHA -2 +3 jump STR -2 5 -0 armor -1 knowledge, arcana INT -2 1 no knowledge, architect/engineer INT -2 no knowledge, dungeoneering INT -2 no knowledge, geography INT -2 no knowledge, history INT -2 no knowledge, local INT -2 no knowledge, nature INT -2 no knowledge, nobility/royalty INT -2 no knowledge, religion INT -2 no knowledge, the planes INT -2 +9 listen WIS +2 5 +2 alertness +3 move silently DEX +3 -0 armor no open lock DEX +3 -2 perform CHA -2 no profession WIS +2 +8 ride DEX +3 5 -2 search INT -2 +2 sense motive WIS +2 no sleight of hand DEX +3 -0 armor -1 spellcraft INT -2 1 +16 spot WIS +2 4s +2 alertness/+8 racial +7 survival WIS +2 5 +3 swim STR -2 5 -0 armor x2 no tumble DEX +3 -0 armor no use magic device CHA -2 +3 use rope DEX +3 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ leather armor light +1 +6 0 10% 10/60 1.5 lb tiny ============================================================================== Carrying Capacity: drag = 200 lbs - light load = 10 lbs (10 ft; run x4), fly = 60 ft, run x4 - medium load = 20 lbs (5 ft; run x4), fly 40 ft; run x4 - heavy load = 30 lbs (5 ft; run x3), fly 40 ft; run x3 GEAR Total WT= 1.5 + 0 = 1.5 WT Item --- --------------------- 1.5 tiny leather armor (10 gp) =============================================================================== Notes: - buy tiny chainshirt (cost x1, wt x1/10) = 100 gp armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs - buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs =============================================================================