Adventure Date: July 3, 2021
Last Updated: February 4, 2023
Campaign: Tablets of the Old Ones - Chapter 1 class: Paladin species: half-elf level: 1 alignment: chaotic good xp: 0 deity: Background: soldier Home Region: size: medium age: 20 gender: female height: 5'6" eyes: blue hair: blue skin: white weight: 130 lbs Languages: common, elvish, giant hp = HD: ==================================================================================== STR: 14 +2 HP: 12 Healing HD: 1d10 inspiration = DEX: 12 +1 AC: 18 CON: 15 +2 = 16 + 2 + 0 + 0 + 0 INT: 8 -1 armor + shield + dex + magic + misc WIS: 10 +0 AC other: 10 CHA: 17 +3 Initiative: +1.12 Speed: 30 ft Proficiency: +2 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +2 = +2 +0 DEX: +1 = +1 +0 CON: +2 = +2 +0 INT: -1 = -1 +0 WIS: +2 = +0 +2 CHA: +5 = +3 +2 - You have advantage on saving throws against being charmed, and magic can't put you to sleep. ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- longsword, 1 hand +4 1d8+2 slashing versatile longsword, 2 hands +4 1d10+2 slashing versatile dagger +4 1d4+2 piercing 20/60 finesse, light, thrown quarterstaff, 1 hand +4 1d6+2 bludgeoning versatile quarterstaff, 2 hands +4 1d8+2 bludgeoning versatile shortbow +3 1d6+1 piercing 80/320 ammunition, two-handed Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +1 acrobatics DEX +1 +0 animal handling WIS +0 +1 *arcana INT -1 +2 +4 *athletics STR +2 +2 +3 deception CHA +3 -1 history INT -1 +0 insight WIS +0 +5 *intimidation CHA +3 +2 -1 investigation INT -1 +2 *medicine WIS +0 +2 -1 nature INT -1 +2 *perception WIS +0 +2 +3 performance CHA +3 +3 persuasion CHA +3 +1 *religion INT -1 +2 +1 sleight of hand DEX +1 +1 stealth DEX +1 disadvantage (chainmail) +0 survival WIS +0 +2 tool-gaming set-3-Dragon Ante +2 +2 tool-vehicles (land) +2 ============================================================================= SPECIAL ABILITIES / FEATS Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: gaming set (Three- Dragon Ante), vehicles (land) SPECIES: HALF-ELF (CHA+2, 2 more = +1 each) Darkvision. - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. - You have advantage on saving throws against being charmed, and magic can't put you to sleep. Skill Versatility. - You gain proficiency in two skills of your choice. (arcana, perception) Languages. - You can speak, read, and write Common, Elvish, and one extra language (giant) BACKGROUND: SOLDIER Skill Proficiencies: Athletics, Intimidation Tool Proficiencies: One type of gaming set (Three- Dragon Ante), vehicles (land) CLASS: PALADIN Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion (Medicine, Religion) Divine Sense: - detect celestial, fiend and/or undead within 60 ft not behind total cover - detect presence of any place or object that has been consecrated or desecrated, as with the hallow spell. - takes action, uses/long rest = 1+CHA = 1+3 = 4 Lay on Hands: - healing pool = paladin level x 5 hp = 5 hp per long rest - can also expend 5 hp to cure the target of one disease or neutralize one poison ============================================================================= PALADIN SPELLS spell casting ability = CHA spell save DC = 8 + CHA + Prof = 8 + 3 + 2 = 13 spell attack bonus = CHA + Prof = 3 + 2 = +5 total number of prepared spells = PALADIN/2 + CHA = 1 + 3 = 4 1: slots = 0 remaining = 0 2: slots = 0 remaining = 0 3: slots = 0 remaining = 0 4: slots = 0 remaining = 0 5: slots = 0 remaining = 0 ============================================================================== GEAR Total WT= 75.1 + 70 = 145.1 lbs load: STR x 15 = 210 lbs push/drag/lift: STR x 30 = 420 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0) WT Item --- --------------------- 0 holy symbol (amulet) 55 chainmail 6 shield 3 longsword 1 dagger 4 quarterstaff 2 shortow 1 quiver 1 arrows = x20 2 bag of ball bearings 0.1 bag of caltrops 5 backpack 7 - bedroll 1 - mess kit 20 - rations (days) = x10 1 - waterskin 1 - tinderbox 10 - torches = x10 10 - 50 ft hempen rope 3 - hammer 0.5 - iron spike = x1 4 - grappling hook 1 pouch 1 - coins 1 pouch 0.5 - steel mirror 0 - three dragon ante gaming set 2 spell component pouch 1 map or scroll case 1 holy water ============================================================================== TREASURE store credit = 0 gp pp = gp = 21 sp = 8 cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: