Faeril Lastborn

Adventure Date: July 3, 2021
Last Updated: February 4, 2023

Campaign: 	Tablets of the Old Ones - Chapter 1
class:		Paladin				species:	half-elf		
level:		1				alignment:	chaotic good
xp:		0				deity:		
Background: 	soldier				Home Region: 	

size: medium	age:	20	gender:	female	height:	5'6"	
eyes: blue	hair:	blue	skin:	white	weight:	130 lbs
				
Languages:	common, elvish, giant

			hp =			HD: 
====================================================================================
STR:	14	+2	HP: 	12	Healing HD:	1d10	 inspiration = 
DEX:	12	+1	AC:	18				
CON:	15	+2	= 16    + 2      + 0   + 0    	+ 0 
INT:	 8	-1	  armor + shield + dex + magic 	+ misc
WIS:	10	+0	AC other: 10
CHA:	17	+3					Initiative:	+1.12
			Speed:	30 ft			Proficiency:	+2

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SAVES		Total	= base	+prof	+magic	+misc
STR:		+2	= +2	+0	
DEX:		+1	= +1	+0	
CON:		+2	= +2	+0	
INT:		-1	= -1	+0	
WIS:		+2	= +0	+2	
CHA:		+5	= +3	+2	

- You have advantage on saving throws against being charmed, and magic can't put you to sleep.

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Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
longsword, 1 hand	+4	1d8+2		slashing		versatile	
longsword, 2 hands	+4 	1d10+2		slashing		versatile
dagger			+4	1d4+2		piercing	20/60	finesse, light, thrown	
quarterstaff, 1 hand	+4	1d6+2		bludgeoning		versatile	
quarterstaff, 2 hands	+4	1d8+2		bludgeoning		versatile
shortbow		+3	1d6+1		piercing	80/320	ammunition, two-handed	



Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----


====================================================================================
TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+1	acrobatics	DEX	+1			
+0	animal handling	WIS	+0			
+1	*arcana		INT	-1	+2		
+4	*athletics	STR	+2	+2		
+3	deception	CHA	+3			
-1	history		INT	-1			
+0	insight		WIS	+0			
+5	*intimidation	CHA	+3	+2		
-1	investigation	INT	-1			
+2	*medicine	WIS	+0	+2		
-1	nature		INT	-1				
+2	*perception	WIS	+0	+2				
+3	performance	CHA	+3			
+3	persuasion	CHA	+3				
+1	*religion	INT	-1	+2			
+1	sleight of hand	DEX	+1			
+1	stealth		DEX	+1		disadvantage (chainmail)		
+0	survival	WIS	+0			
+2	tool-gaming set-3-Dragon Ante	+2
+2	tool-vehicles (land)		+2


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		All armor, shields
Weapons:	Simple weapons, martial weapons
Tools:		gaming set (Three- Dragon Ante), vehicles (land)

SPECIES: HALF-ELF (CHA+2, 2 more = +1 each)
Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. 
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. 
- You gain proficiency in two skills of your choice. (arcana, perception)
Languages. 
- You can speak, read, and write Common, Elvish, and one extra language (giant)


BACKGROUND: SOLDIER
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of gaming set (Three- Dragon Ante), vehicles (land)


CLASS: PALADIN
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, 
        and Religion (Medicine, Religion)
Divine Sense:
- detect celestial, fiend and/or undead within 60 ft not behind total cover
- detect presence of any place or object that has been consecrated or
  desecrated, as with the hallow spell.
- takes action, uses/long rest = 1+CHA = 1+3 = 4
Lay on Hands:
- healing pool = paladin level x 5 hp = 5 hp per long rest
- can also expend 5 hp to cure the target of one disease or neutralize one poison


=============================================================================
PALADIN SPELLS  spell casting ability	= CHA
	spell save DC		= 8 + CHA + Prof = 8 + 3 + 2 		= 13
	spell attack bonus	= CHA + Prof =  3 + 2			= +5
	total number of prepared spells	= PALADIN/2 + CHA =  1 + 3 	= 4

1: slots = 0	remaining = 0
2: slots = 0	remaining = 0
3: slots = 0  	remaining = 0
4: slots = 0  	remaining = 0  
5: slots = 0  	remaining = 0  


==============================================================================
GEAR	Total WT= 75.1 + 70 = 145.1 lbs
	load: STR x 15 = 210 lbs	push/drag/lift: STR x 30 = 420 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0)

WT	Item
---	---------------------
0	holy symbol (amulet)
55	chainmail
6 	shield

3	longsword
1	dagger
4	quarterstaff
2	shortow
1	quiver
1	arrows = x20

2	bag of ball bearings
0.1	bag of caltrops

5	backpack
7	- bedroll
1	- mess kit
20	- rations (days) = x10
1	- waterskin
1	- tinderbox
10	- torches = x10
10	- 50 ft hempen rope
3	- hammer
0.5	- iron spike = x1
4	- grappling hook

1	pouch 
1	- coins 

1	pouch
0.5	- steel mirror
0	- three dragon ante gaming set

2	spell component pouch
1	map or scroll case
1	holy water


==============================================================================
TREASURE		store credit = 0 gp
pp = 	 	
gp = 	21		
sp = 	 8	
cp = 	 			


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In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



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SPECIAL NOTES: