Adventure Date: TBD, 2023
Last Updated: June 25, 2023
Campaign: Tablets of the Old Ones - Chapter 15 class: Fighter/Rogue/Cleric species: human (Rashemi) level: 5 = 1/3/1 alignment: chaotic good xp: 0 deity: Bheleu Background: urchin Home Region: size: medium age: 20 gender: male height: 5'6" eyes: blue hair: blue skin: white weight: 130 lbs Languages: common, dwarvish hp = HD: ==================================================================================== STR: 16 +3 HP: 40 Healing HD: 1d10+4d8 inspiration = DEX: 14 +2 AC: 18 CON: 14 +2 = 14 + 2 + 2 + 0 + 0 INT: 10 +0 armor + shield + dex + magic + misc WIS: 12 +1 AC other: 18 CHA: 8 -1 Initiative: +2.14 Speed: 30 ft Proficiency: +3 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +6 = +3 +3 DEX: +2(+4) = +2 +0 (+2 shield) CON: +5 = +2 +3 INT: +0 = +0 +0 WIS: +1 = +1 +0 CHA: -1 = -1 +0 - If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. - If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- Shortsword +1 +7 1d6+6 piercing finesse, light spear, 1 hand +6 1d6+5 piercing versatile spear, 2 hands +6 1d8+3 piercing versatile spear, thrown +6 1d6+3 piercing 20/60 thrown hand axe +6 1d6+5 slashing light hand axe, thrown +6 1d6+3 slashing 20/60 light, thrown longbow +5 1d8+2 piercing 150/600 ammunition, heavy, two-handed - Sneak Attack: +2d6 - Cunning Action: bonus action = dash, disengage or hide action - after Attack action on your turn, use a bonus action to try to shove a creature within 5 feet of you with your shield. - reaction if hit = "Wrath of the Storm" = 2d8 lightning or thunder, DC 11 Dex for half, 1x/long rest Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- Rage of Bheleu DC 12 6d6 force 20 rad action, DEX save for half, 1x/long rest sacred flame DC 12 1d8 radiant 60 action, DEX save healing word na 1d4+1 healing 60 bonus action thunderwave DC 12 2d8 thunder+10'push 15 cube action, CON save for half + no push ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +2 acrobatics DEX +2 +1 animal handling WIS +1 +0 arcana INT +0 +9 *athletics STR +3 +3 +3 expertise -1 deception CHA -1 +0 history INT +0 +1 insight WIS +1 -1 intimidation CHA -1 +6 *investigation INT +0 +3 +3 expertise +1 medicine WIS +1 +0 nature INT +0 +4 *perception WIS +1 +3 -1 performance CHA -1 -1 persuasion CHA -1 +0 religion INT +0 +5 *sleight of hand DEX +2 +3 +5 *stealth DEX +2 +3 +4 *survival WIS +1 +3 +2 tool-disguise kit +2 +2 tool-thieves' tools +2 ============================================================================= SPECIAL ABILITIES / FEATS Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: disguise kit, thieves' tools SPECIES: HUMAN Languages. - You can speak, read, and write Common and one extra language (dwarvish). Ability Score Increase. Two different ability scores of your choice increase by 1. Skills. You gain proficiency in one skill of your choice (perception). Feat. You gain one feat of your choice - Shield Master BACKGROUND: URCHIN Skill Proficiencies: Sleight of Hand, Stealth Tool Proficiencies: Disguise kit, thieves' tools CLASS: FIGHTER Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival (Athletics, Survival) Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon Second Wind: - On your turn, you can use a bonus action to regain hit points equal to 1dl0 + your fighter level = 1d10+1. - you must finish a short or long rest before you can use it again. MULTI-CLASS: ROGUE Skills: Choose one from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth (Investigation) Expertise: double proficiecy bonus for Athletics and Investigation Sneak Attack: +2d6 Cunning Action: bonus action = dash, disengage or hide action Roguish Archetype: MULTI-CLASS: CLERIC OF BHELEU (tempest domain) Rage of Bheleu - Once per long rest, as an action, you stomp the ground. All creatures within a 20' radius must make a Dexterity saving throw. A creature takes 6d6 points of force damage, or half on a successful save. Wrath of the Storm - Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw (DC 11). The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once) = 1. You regain all expended uses when you finish a long rest. FEAT Shield Master (human bonus feat) - after Attack action on your turn, use a bonus action to try to shove a creature within 5 feet of you with your shield. - If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. - If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. ============================================================================= SPELLS spell casting ability = WIS spell save DC = 8 + WIS + Prof = 8 + 1 + 3 = 12 spell attack bonus = WIS + Prof = 1 + 3 = +4 total number of prepared cleric spells = class + WIS = 1 + 1 = 2 + domain spells = +2 @ level 1 = fog cloud, thunderwave 0: cantrips: cleric = 3 C - guidance, light, sacred flame 1: slots = 2 remaining = 2 C - fog cloud, healing word, shield of faith, thunderwave 2: slots = 0 remaining = 0 3: slots = 0 remaining = 0 4: slots = 0 remaining = 0 5: slots = 0 remaining = 0 6: slots = 0 remaining = 0 7: slots = 0 remaining = 0 8: slots = 0 remaining = 0 9: slots = 0 remaining = 0 ============================================================================== GEAR Total WT= 47 + 56 = 103 lbs load: STR x 15 = 240 lbs push/drag/lift: STR x 30 = 480 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 3 = 4 (1) WT Item --- --------------------- 0 common clothes 20 Magic Breastplate (no attune) - no aura - darker color special material 6 shield 2 Shortsword +1 (uncommon) 12 spear = x4 2 handaxe 2 longbow 1 quiver 1 arrows = x20 0 Tablet of Bheleu (artifact, requires attunement) 0 Potion of Acid Resistance = x1 5 - backpack 5 - crowbar 3 - hammer 2.5 - pitons = x10 10 - 50 ft hempen rope 1 - tinderbox 10 - torches = x10 1 - waterskin 7 - bedroll 1 - mess kit 2 - hooded lantern 4 - oil = x6 0.5 - steel mirror 0 - drow pass - Valania's territory 1 - thieves' tools ============================================================================== TREASURE store credit = 0 gp pp = gp = 123 sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: - Vilania the Drow took his Elven Chain (rare) = Chain Shirt +1, grants proficiency in its use