Adventure Date: August 28, 2021
Last Updated: February 20, 2023
Campaign: Tablets of the Old Ones - Chapter 3 class: Fighter/Rogue species: human (Rashemi) level: 2 = 1/1 alignment: chaotic good xp: 0 deity: Background: urchin Home Region: size: medium age: 20 gender: male height: 5'6" eyes: blue hair: blue skin: white weight: 130 lbs Languages: common, dwarvish hp = HD: ==================================================================================== STR: 16 +3 HP: 19 Healing HD: 1d10+1d8 inspiration = DEX: 14 +2 AC: 16 CON: 14 +2 = 12 + 2 + 2 + 0 + 0 INT: 10 +0 armor + shield + dex + magic + misc WIS: 12 +1 AC other: 16 CHA: 8 -1 Initiative: +2.14 Speed: 30 ft Proficiency: +2 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +5 = +3 +2 DEX: +2 = +2 +0 CON: +4 = +2 +2 INT: +0 = +0 +0 WIS: +1 = +1 +0 CHA: -1 = -1 +0 - If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. - If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- spear, 1 hand +5 1d6+5 piercing spear, 2 hands +5 1d8+3 piercing versatile spear, thrown +5 1d6+3 piercing 20/60 thrown hand axe +5 1d6+5 slashing light hand axe, thrown +5 1d6+3 slashing 20/60 light, thrown longbow +4 1d8+2 piercing 150/600 ammunition, heavy, two-handed - Sneak Attack: +1d6 - after Attack action on your turn, use a bonus action to try to shove a creature within 5 feet of you with your shield. ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +2 acrobatics DEX +2 +1 animal handling WIS +1 +0 arcana INT +0 +7 *athletics STR +3 +2 +2 expertise -1 deception CHA -1 +0 history INT +0 +1 insight WIS +1 -1 intimidation CHA -1 +0 *investigation INT +0 +2 +1 medicine WIS +1 +0 nature INT +0 +3 *perception WIS +1 +2 -1 performance CHA -1 -1 persuasion CHA -1 +0 religion INT +0 +4 *sleight of hand DEX +2 +2 +4 *stealth DEX +2 +2 +3 *survival WIS +1 +2 +2 tool-disguise kit +2 +4 tool-thieves' tools +2 +2 expertise ============================================================================= SPECIAL ABILITIES / FEATS Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: disguise kit, thieves' tools SPECIES: HUMAN Languages. - You can speak, read, and write Common and one extra language (dwarvish). Ability Score Increase. Two different ability scores of your choice increase by 1. Skills. You gain proficiency in one skill of your choice (perception). Feat. You gain one feat of your choice - Shield Master BACKGROUND: URCHIN Skill Proficiencies: Sleight of Hand, Stealth Tool Proficiencies: Disguise kit, thieves' tools CLASS: FIGHTER Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival (Athletics, Survival) Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon Second Wind: - On your turn, you can use a bonus action to regain hit points equal to 1dl0 + your fighter level = 1d10+1. - you must finish a short or long rest before you can use it again. MULTI-CLASS: ROGUE Skills: Choose one from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth (Investigation) Expertise: double proficiecy bonus for Athletics and thieves' tools Sneak Attack: +1d6 FEAT Shield Master (human bonus feat) - after Attack action on your turn, use a bonus action to try to shove a creature within 5 feet of you with your shield. - If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. - If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. ============================================================================== GEAR Total WT= 38 + 56 = 94 lbs load: STR x 15 = 240 lbs push/drag/lift: STR x 30 = 480 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0) WT Item --- --------------------- 0 common clothes 13 studded leather armor 6 shield 12 spear = x4 2 handaxe 2 longbow 1 quiver 1 arrows = x20 1 thieves' tools 5 - backpack 5 - crowbar 3 - hammer 2.5 - pitons = x10 10 - 50 ft hempen rope 1 - tinderbox 10 - torches = x10 1 - waterskin 7 - bedroll 1 - mess kit 2 - hooded lantern 4 - oil = x6 0.5 - steel mirror ============================================================================== TREASURE store credit = 0 gp pp = gp = sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: