Korit Solunn

Adventure Date: October 2, 2021
Last Updated: February 4, 2023

Campaign: 	Tablets of the Old Ones - Chapter 5
class:		Rogue				species:	high elf		
level:		2				alignment:	chaotic good
xp:		0				deity:		Sehanine Moonbow
Background: 	criminal			Home Region: 	

size: medium	age:	108	gender:	male	height:	5'2"	
eyes: black	hair:	brown	skin:	bronze	weight:	108 lbs
				
Languages:	common, elvish, undercommon, thieves' cant

			hp =			HD: 
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STR:	10	+0	HP: 	10+1d8	Healing HD:	2d8	 inspiration = 
DEX:	17	+3	AC:	14				
CON:	12	+1	= 11    + 0      + 3   + 0    	+ 0 
INT:	14	+2	  armor + shield + dex + magic 	+ misc
WIS:	14	+2	AC other: 14
CHA:	 8	-1					Initiative:	+3.17
			Speed:	30 ft			Proficiency:	+2

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SAVES		Total	= base	+prof	+magic	+misc
STR:		+0	= +0	+0	
DEX:		+5	= +3	+2	
CON:		+1	= +1	+0	
INT:		+4	= +2	+2	
WIS:		+2	= +2	+0	
CHA:		-1	= -1	+0	

- You have advantage on saving throws against being charmed, and magic can't put you to sleep.

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Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
rapier			+5	1d8+3		piercing		finesse
dagger			+5	1d4+3		piercing	20/60	finesse, light, thrown	
longbow			+5	1d8+3		piercing	150/600	ammunition, heavy, two-handed	

Sneak Attack: +1d6


Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
mage hand

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TOTAL	SKILLS: 		Ability	Mod	Prof	Misc	
+5	*acrobatics		DEX	+3	+2		
+2	animal handling		WIS	+2			
+2	arcana			INT	+2			
+2	*athletics		STR	+0	+2		
+1	*deception		CHA	-1	+2		
+2	history			INT	+2			
+2	insight			WIS	+2			
-1	intimidation		CHA	-1			
+4	*investigation		INT	+2	+2		
+2	medicine		WIS	+2			
+2	nature			INT	+2				
+6	*perception		WIS	+2	+2	+2 expertise			
-1	performance		CHA	-1			
-1	persuasion		CHA	-1				
+2	religion		INT	+2				
+5	*sleight of hand	DEX	+3	+2		
+7	*stealth		DEX	+3	+2	+2 expertise		
+2	survival		WIS	+2			
	tool-thieves'tools
	gaming sets - dice


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SPECIAL ABILITIES / FEATS
Armor: 		light armor
Weapons:	simple weapons, hand crossbows, rapiers, shortswords, 
		longswords, and longbows
Tools:		Thieves' Tools, Dice Set (Gaming Set)

SPECIES: HIGH ELF (DEX+2, INT+1)
Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. 
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Keen Senses. 
- You have proficiency in the Perception skill.
Trance. 
- Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Languages. 
- You can speak, read, and write Common and Elvish.
Elf Weapon Training. 
- You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip. 
- You know one cantrip of your choice from the wizard spell list (mage hand). 
  Intelligence is your spellcasting ability for it.
Extra Language. 
- You can speak, read, and write one extra language of your choice (undercommon)


BACKGROUND: CRIMINAL
Skill Proficiencies: Deception, Investigation (instead of stealth)
Tool Proficiencies: One type of gaming set (dice set), thieves' tools


CLASS: ROGUE
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, 
	Investigation, Perception, Performance, Persuasion, Sleight of Hand, 
	and Stealth (Acrobatics, Athletics, Sleight of Hand, Stealth)
Expertise: double proficiecy bonus for Perception and Stealth
Sneak Attack: +1d6
Cunning Action: bonus action = dash, disengage or hide action


=============================================================================
SPELLS  spell casting ability	= INT
	spell save DC		= 8 + INT+ Prof = 8 + 2 + 2 	= 12
	spell attack bonus	= INT + Prof =  2 + 2		= +4
	
0: cantrips = 1
- mage hand


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GEAR	Total WT= 19 + 35.5 = 54.5 lbs
	load: STR x 15 = 150 lbs	push/drag/lift: STR x 30 = 300 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0)

WT	Item
---	---------------------
0 	Dark Common Clothes w Hood
10	Leather Armor

2	rapier
2	gnoll longbow
1	quiver
1	gnoll arrows = x20
2	daggers = x2

1	Thieves' Tools

5	backpack
1	- waterskin
1	- tinderbox
0	- 5 Candles
2	- Hooded Lantern
2	- Oil Flasks = x2
5	- Crowbar
3	- Hammer
2.5	- Pitons = x10
10	- 50 ft hempen rope
0	- 10' String
2	- bag of 1000 Ball Bearings

1	gnoll pouch



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TREASURE		store credit = 0 gp
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In Storage:
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SPECIAL NOTES: