Adventure Date: September 11, 2021
Last Updated: February 4, 2023
Campaign: Tablets of the Old Ones - Chapter 4 class: Rogue species: high elf level: 2 alignment: chaotic good xp: 0 deity: Sehanine Moonbow Background: criminal Home Region: size: medium age: 108 gender: male height: 5'2" eyes: black hair: brown skin: bronze weight: 108 lbs Languages: common, elvish, undercommon, thieves' cant hp = HD: ==================================================================================== STR: 10 +0 HP: 10+1d8 Healing HD: 2d8 inspiration = DEX: 17 +3 AC: 14 CON: 12 +1 = 11 + 0 + 3 + 0 + 0 INT: 14 +2 armor + shield + dex + magic + misc WIS: 14 +2 AC other: 14 CHA: 8 -1 Initiative: +3.17 Speed: 30 ft Proficiency: +2 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +0 = +0 +0 DEX: +5 = +3 +2 CON: +1 = +1 +0 INT: +4 = +2 +2 WIS: +2 = +2 +0 CHA: -1 = -1 +0 - You have advantage on saving throws against being charmed, and magic can't put you to sleep. ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- rapier +5 1d8+3 piercing finesse dagger +5 1d4+3 piercing 20/60 finesse, light, thrown longbow +5 1d8+3 piercing 150/600 ammunition, heavy, two-handed Sneak Attack: +1d6 Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- mage hand ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +5 *acrobatics DEX +3 +2 +2 animal handling WIS +2 +2 arcana INT +2 +2 *athletics STR +0 +2 +1 *deception CHA -1 +2 +2 history INT +2 +2 insight WIS +2 -1 intimidation CHA -1 +4 *investigation INT +2 +2 +2 medicine WIS +2 +2 nature INT +2 +6 *perception WIS +2 +2 +2 expertise -1 performance CHA -1 -1 persuasion CHA -1 +2 religion INT +2 +5 *sleight of hand DEX +3 +2 +7 *stealth DEX +3 +2 +2 expertise +2 survival WIS +2 tool-thieves'tools gaming sets - dice ============================================================================= SPECIAL ABILITIES / FEATS Armor: light armor Weapons: simple weapons, hand crossbows, rapiers, shortswords, longswords, and longbows Tools: Thieves' Tools, Dice Set (Gaming Set) SPECIES: HIGH ELF (DEX+2, INT+1) Darkvision. - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. - You have advantage on saving throws against being charmed, and magic can't put you to sleep. Keen Senses. - You have proficiency in the Perception skill. Trance. - Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Languages. - You can speak, read, and write Common and Elvish. Elf Weapon Training. - You have proficiency with the longsword, shortsword, shortbow, and longbow. Cantrip. - You know one cantrip of your choice from the wizard spell list (mage hand). Intelligence is your spellcasting ability for it. Extra Language. - You can speak, read, and write one extra language of your choice (undercommon) BACKGROUND: CRIMINAL Skill Proficiencies: Deception, Investigation (instead of stealth) Tool Proficiencies: One type of gaming set (dice set), thieves' tools CLASS: ROGUE Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth (Acrobatics, Athletics, Sleight of Hand, Stealth) Expertise: double proficiecy bonus for Perception and Stealth Sneak Attack: +1d6 Cunning Action: bonus action = dash, disengage or hide action ============================================================================= SPELLS spell casting ability = INT spell save DC = 8 + INT+ Prof = 8 + 2 + 2 = 12 spell attack bonus = INT + Prof = 2 + 2 = +4 0: cantrips = 1 - mage hand ============================================================================== GEAR Total WT= 19 + 35.5 = 54.5 lbs load: STR x 15 = 150 lbs push/drag/lift: STR x 30 = 300 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0) WT Item --- --------------------- 0 Dark Common Clothes w Hood 10 Leather Armor 2 rapier 2 gnoll longbow 1 quiver 1 gnoll arrows = x20 2 daggers = x2 1 Thieves' Tools 5 backpack 1 - waterskin 1 - tinderbox 0 - 5 Candles 2 - Hooded Lantern 2 - Oil Flasks = x2 5 - Crowbar 3 - Hammer 2.5 - Pitons = x10 10 - 50 ft hempen rope 0 - 10' String 2 - bag of 1000 Ball Bearings 1 gnoll pouch ============================================================================== TREASURE store credit = 0 gp pp = gp = sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: