Moogoo the Magnificient

Adventure Date: July 3, 2021
Last Updated: February 4, 2023

Campaign: 	Tablets of the Old Ones - Chapter 1
class:		Barbarian			species:	half-orc		
level:		1				alignment:	
xp:		0				deity:		Gruumsh
Background: 					Home Region: 	

size: medium	age:	20	gender:	male		height:	6'6"	
eyes: black	hair:	bald	skin:	green gray	weight:	200 lbs
				
Languages:	common, orc

			hp =			HD: 
====================================================================================
STR:	10	+0	HP: 	12+CON	Healing HD:	1d8	 inspiration = 
DEX:	10	+0	AC:	10				
CON:	10	+0	= 10    + 0      + 0   + 0	+ 0    	+ 0 
INT:	10	+0	  armor + shield + dex + con	magic 	+ misc
WIS:	10	+0	AC other: 10
CHA:	10	+0					Initiative:	+0.10
			Speed:	30 ft			Proficiency:	+2

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SAVES		Total	= base	+prof	+magic	+misc
STR:		+0	= +0	+2	
DEX:		+0	= +0	+0	
CON:		+0	= +0	+2	
INT:		+0	= +0	+0	
WIS:		+0	= +0	+0	
CHA:		+0	= +0	+0	


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Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----

light crossbow		+4	1d8+1		piercing	80/320	ammunition, loading, two-handed


Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----


====================================================================================
TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+0	acrobatics	DEX	+0			
+0	animal handling	WIS	+0			
+0	arcana		INT	+0			
+0	athletics	STR	+0			
+0	deception	CHA	+0			
+0	history		INT	+0			
+0	insight		WIS	+0			
+0	*intimidation	CHA	+0			
+0	investigation	INT	+0			
+0	medicine	WIS	+0			
+0	nature		INT	+0				
+0	perception	WIS	+0					
+0	performance	CHA	+0			
+0	persuasion	CHA	+0				
+0	religion	INT	+0				
+0	sleight of hand	DEX	+0			
+0	stealth		DEX	+0				
+0	survival	WIS	+0			
	tool-

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SPECIAL ABILITIES / FEATS
Armor: 		light armor, medium armor, shields
Weapons:	simple weapons, martial weapons
Tools:		none

SPECIES: HALF-ORC (STR+2, CON+1)
Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. 
- You gain proficiency in the Intimidation skill.
Relentless Endurance. 
- When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. 
- You can't use this feature again until you finish a long rest.
Savage Attacks. 
- When you score a critical hit with a melee weapon attack, you can roll one of the weapon's
  damage dice one additional time and add it to the extra damage of the critical hit.
Languages. 
- You can speak, read, and write Common and Orc.


BACKGROUND: 
Skill Proficiencies: 


CLASS: BARBARIAN
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, 
        Perception, and Survival (????, ?????)

Rage: = duration 1 minute, 2/long rest 
- On your turn, you can enter or end a rage as a bonus action.
- While raging, you gain the following benefits if you aren't wearing heavy armor:
	- You have advantage on Strength checks and Strength saving throws.
	- When you make a melee weapon attack using Strength, gain +2 damage bonus 
	- You have resistance to bludgeoning, piercing, and slashing damage.
-rage ends early if you are knocked unconscious or if your turn ends and you
 haven't attacked a hostile creature since your last turn or taken damage since then

Unarmored Defense:
- While you are not wearing any armor, your Armor Class equals 
  10 + your Dexterity modifier + your Constitution modifier. 
- You can use a shield and still gain this benefit. 


==============================================================================
GEAR	Total WT= 0 + 0 = 0 lbs
	load: STR x 15 = 150 lbs	push/drag/lift: STR x 30 = 300 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0)

WT	Item
---	---------------------

5 	light crossbow
1	crossbow bolts = x20


	explorer's pack (10 gp)
5	- backpack
7	- bedroll
1	- mess kit
20	- rations (days) = x10
1	- waterskin
1	- tinderbox
10	- torches = x10
10	- 50 ft hempen rope

	background equipment
	- 

1	pouch 
1	- coins 


==============================================================================
TREASURE		store credit = 0 gp
pp = 	 	
gp = 	 0		
sp = 	 	
cp = 	 			


=============================================================================
In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



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SPECIAL NOTES: