Adventure Date: July 3, 2021
Last Updated: February 4, 2023
Campaign: Tablets of the Old Ones - Chapter 1 class: Barbarian species: half-orc level: 1 alignment: xp: 0 deity: Gruumsh Background: Home Region: size: medium age: 20 gender: male height: 6'6" eyes: black hair: bald skin: green gray weight: 200 lbs Languages: common, orc hp = HD: ==================================================================================== STR: 10 +0 HP: 12+CON Healing HD: 1d8 inspiration = DEX: 10 +0 AC: 10 CON: 10 +0 = 10 + 0 + 0 + 0 + 0 + 0 INT: 10 +0 armor + shield + dex + con magic + misc WIS: 10 +0 AC other: 10 CHA: 10 +0 Initiative: +0.10 Speed: 30 ft Proficiency: +2 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +0 = +0 +2 DEX: +0 = +0 +0 CON: +0 = +0 +2 INT: +0 = +0 +0 WIS: +0 = +0 +0 CHA: +0 = +0 +0 ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- light crossbow +4 1d8+1 piercing 80/320 ammunition, loading, two-handed Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +0 acrobatics DEX +0 +0 animal handling WIS +0 +0 arcana INT +0 +0 athletics STR +0 +0 deception CHA +0 +0 history INT +0 +0 insight WIS +0 +0 *intimidation CHA +0 +0 investigation INT +0 +0 medicine WIS +0 +0 nature INT +0 +0 perception WIS +0 +0 performance CHA +0 +0 persuasion CHA +0 +0 religion INT +0 +0 sleight of hand DEX +0 +0 stealth DEX +0 +0 survival WIS +0 tool- ============================================================================= SPECIAL ABILITIES / FEATS Armor: light armor, medium armor, shields Weapons: simple weapons, martial weapons Tools: none SPECIES: HALF-ORC (STR+2, CON+1) Darkvision. - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Menacing. - You gain proficiency in the Intimidation skill. Relentless Endurance. - When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. - You can't use this feature again until you finish a long rest. Savage Attacks. - When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. Languages. - You can speak, read, and write Common and Orc. BACKGROUND: Skill Proficiencies: CLASS: BARBARIAN Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival (????, ?????) Rage: = duration 1 minute, 2/long rest - On your turn, you can enter or end a rage as a bonus action. - While raging, you gain the following benefits if you aren't wearing heavy armor: - You have advantage on Strength checks and Strength saving throws. - When you make a melee weapon attack using Strength, gain +2 damage bonus - You have resistance to bludgeoning, piercing, and slashing damage. -rage ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then Unarmored Defense: - While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. - You can use a shield and still gain this benefit. ============================================================================== GEAR Total WT= 0 + 0 = 0 lbs load: STR x 15 = 150 lbs push/drag/lift: STR x 30 = 300 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0) WT Item --- --------------------- 5 light crossbow 1 crossbow bolts = x20 explorer's pack (10 gp) 5 - backpack 7 - bedroll 1 - mess kit 20 - rations (days) = x10 1 - waterskin 1 - tinderbox 10 - torches = x10 10 - 50 ft hempen rope background equipment - 1 pouch 1 - coins ============================================================================== TREASURE store credit = 0 gp pp = gp = 0 sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: