Adventure Date: TBD, 2023
Last Updated: April 11, 2023
Campaign: Tablets of the Old Ones - Chapter 14 class: Wizard - Diviner species: mountain dwarf level: 4 alignment: lawful good xp: 0 deity: Moradin Background: sage Home Region: size: medium age: 33 gender: male height: 4'6" eyes: mystic blue hair: earth brown skin: leathery tan weight: 240 lbs Languages: common, dwarven, draconic, goblin hp = HD left: 3d6 ==================================================================================== STR: 14 +2 HP: 32 Healing HD: 4d6 inspiration = DEX: 14 +2 AC: 16 CON: 16 +3 = 14 + 0 + 2 + 0 + 0 INT: 16 +3 armor + shield + dex + magic + misc WIS: 10 +0 AC other: 21 (shield, reaction) CHA: 8 -1 Initiative: +2.14 Speed: 25 ft Proficiency: +2 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +2 = +2 +0 DEX: +2 = +2 +0 CON: +3 = +3 +0 INT: +5 = +3 +2 WIS: +2 = +0 +2 CHA: -1 = -1 +0 - You have advantage on saving throws against poison, and you have resistance against poison damage. - Portant = X and X for attack roll, saving throw, or ability check ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- warhammer, 1 hand +4 1d8+2 bludgeon n/a Versatile warhammer, 2 hands +4 1d10+2 bludgeon n/a Versatile dagger +4 1d4+2 ` piercing 20/60 finesse, light, thrown Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- fire bolt +5 1d10 fire 120 1 action ray of frost +5 1d8 cold 60 1 action magic misile auto 1d4+1 (x3) force 120 1 action, 3 missiles sleep auto 5d8 hp total sleep 90 1 action hold person DC 13 WIS paralysis paralysis 60 1 action, concentration shatter DC 13 CON 3d8 (save 1/2) thunder 60 1 action, 10 ft sphere, crystal/stone/metal= dis on save ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +2 acrobatics DEX +2 +0 animal handling WIS +0 +5 arcana INT +3 +2 +2 athletics STR +2 -1 deception CHA -1 +5 (+7) history INT +3 +2 (+2 vs stone) +0 insight WIS +0 -1 intimidation CHA -1 +5 investigation INT +3 +2 +0 medicine WIS +0 +3 nature INT +3 +0 perception WIS +0 -1 performance CHA -1 -1 persuasion CHA -1 +5 religion INT +3 +2 +2 sleight of hand DEX +2 +2 stealth DEX +2 (disadvantage: scale mail) +0 survival WIS +0 +4 tool-smith STR +2 +2 ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium Weapons: daggers, darts, slings, quarterstaffs, light crossbows battleaxe, handaxe, light hammer, and warhammer Tools: smith SPECIES: MOUNTAIN DWARF Darkvision. - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Armor Training. - You have proficiency with light and medium armor. - Your base walking speed is 25 feet. - Your speed is not reduced by wearing heavy armor. Dwarven Resilience. - You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. - You have proficiency with the battleaxe, handaxe, light hammer, and warhammer Tool Proficiency. - You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools (smith's tools) Stonecunning. - Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. BACKGROUND: SAGE Skill Proficiencies: Arcana, History Languages: Two of your choice (draconic, goblin) CLASS: WIZARD - DIVINER Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion (Investigation, Religion) Arcane Recovery: - Once per day when you finish a short rest, you can choose expended spell slots to recover. - The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up = 2), and none of the slots can be 6th level or higher. Divination Savant - the gold and time spent to copy a divination spell into your spellbook is halved. Portant - When you finish a long rest, roll two d20s and record the numbers rolled. - You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. - You must choose to do so before the roll, and you can replace a roll in this way only once per turn. - Each foretelling roll can be used only once. - When you finish a long rest, you lose any unused foretelling rolls. ============================================================================= SPELLS spell casting ability = INT spell save DC = 8 + INT + Prof = 8 + 3 + 2 = 13 spell attack bonus = INT + Prof = 3 + 2 = +5 total number of prepared spells = wizard + INT = 4 + 3 = 7 arcane recovery = 2 left = 0 0: cantrips = 4 - fire bolt, light, mage hand, ray of frost 1: slots = 4 remaining = 2 - magic missile, shield, silent image - ritual: detect magic, find familiar, identify, unseen servant 2: slots = 3 remaining = 0 - hold person, knock, misty step, shatter 3: slots = 0 remaining = 0 4: slots = 0 remaining = 0 5: slots = 0 remaining = 0 6: slots = 0 remaining = 0 7: slots = 0 remaining = 0 8: slots = 0 remaining = 0 9: slots = 0 remaining = 0 Bruenor's Spellbook: Value = 50 gp x8 + 100 gp x4 = 800 gp level 1 - detect magic (R), find familiar (R), identify (R), magic missile, shield, silent image, sleep, unseen servant (R) level 2 - hold person, knock, misty step, shatter spell components - identify (100 gp) = x0 - focus - find familiar (10 gp) = x1 - consumed with each casting ============================================================================== GEAR Total WT= 49 + 42 = 91 lbs load: STR x 15 = 210 lbs push/drag/lift: STR x 30 = 420 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (1) WT Item --- --------------------- 0 common clothes 45 scale mail 2 warhammer 1 dagger 1 crystal arcane focus 0 Ring of Feather Falling (rare, requires attunement) descend 60 ft/round, no fall damage 0 Magic Ring - alteration aura, no attunement needed 0 Magic Potion - evocation - Jabba 0 Magic Potion - enchantment - basilisk 0 Magic Potion - transmutation - basilisk 1 - waterskin 10 - 50 ft hempen rope 5 - backpack 7 - bedroll 1 - mess kit 1 - tinderbox 10 - torches = x10 0 - small knife 0 - bottle of black ink, ink pen, little bag of sand 0 - sheets of parchment = x10 3 - Bruenor's Book of Lore 3 - Bruenor's Spellbook 1 - iron holy symbol devoted to an unknown god 0 - map/scroll case 0 - drow pass - Valania's territory 0 - directions - Valania's territory to green claw lizardfolk tribe in the underdark 0 - directions - Mother Angela's Inn to detailed route to the surface, will take 3-4 weeks ============================================================================== TREASURE store credit = 0 gp pp = gp = sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: - Bruenor refers to his celestial owl familiar as the "Professor" and to his unseen servants as the "Spirits of my Ancestors". - celestial owl familiar, the "Professor" is back in play - once slain by umberhulk - once slain by basilisk ------------------------------------------------- Bruenor's Book of Lore: - sketch and notes of iron holy symbol devoted to an unknown god - sketch and notes of each "Tablet of the Old Gods" - Anodresh, Bheleu, Oblok, Shaneenah - cypher for translating "old gods" text on tablets to common and dwarven - map/directions - gnoll slave cave to lava chamber to Cave of Oblok - Cave of Oblok to Tomb of Anodresh - Tomb of Anodresh to Valania's drow territory - Valania's territory to green claw lizardfolk tribe - location of Mother Angela's Inn along route - Mother Angela's Inn to detailed route to the surface, 3-4 week journey - green claw lizardfolk tribe to Jabba and his red flame tribe of destuctive lizardfolk - green claw lizardfolk tribe to basilisk den -------------------------------------------------- - would like to get: - Enduring Spellbook (common item) - xanathar p137 ~ 50 gp - not damage by fire, water or age - copy existing spells = 10 gp/level or 5 gp/level divination level 1 = 6*10 gp + 2*5 gp = 60 gp + 10 gp = 70 gp level 2 = 4*20 gp = 80 gp - "identify" spell component = 100 gp - Hat of Wizardry (common item, requires attunement by a wizard) = 50 gp - spell focus - cast any cantrip = DC 10 Intelligence (Arcana) check - bag of holding (uncommon) = 100 gp ---------------------------------------------- - would like to get spells 1 absorb elements (xanathar p150 - somatic only, reaction) catapult (xanathar p150 - somatic only) 2 see invisibility rope trick mirror image wizard divination spells: 25 gp / spell level 1 Comprehend languages 2 detect thoughts locate object mind spike (xanathar p162 - somatic only) see invisibility 3 clairvoyance (focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) tongues would like to get the following ritual spells 1 Alarm Comprehend languages - div Illusory script Tensor's Floating disk 2 Gentle repose Magic mouth skywrite 3 Feign death Leomund's tiny hut Phantom steed Water breathing 5 Contact other plane - div Rary's Telepathic bond - div 6 Drawmij's Instant summons