Bruenor - Artisan of the Spellforge

Adventure Date: TBD, 2023
Last Updated: April 11, 2023

Campaign: 	Tablets of the Old Ones - Chapter 14
class:		Wizard - Diviner		species:	mountain dwarf		
level:		4				alignment: 	lawful good	
xp:		0				deity:		Moradin
Background: 	sage				Home Region: 	

size: medium		age:	33		gender:	male		height:	4'6"	
eyes: mystic blue	hair:	earth brown	skin:	leathery tan	weight:	240 lbs
				
Languages:	common, dwarven, draconic, goblin

			hp =		        HD left: 3d6
====================================================================================
STR:	14	+2	HP: 	32	Healing HD:	 4d6	 inspiration = 
DEX:	14	+2	AC:	16				
CON:	16	+3	= 14    + 0      + 2   + 0    	+ 0 
INT:	16	+3	  armor + shield + dex + magic 	+ misc
WIS:	10	+0	AC other: 21 (shield, reaction)
CHA:	 8	-1					Initiative:	+2.14
			Speed:	25 ft			Proficiency:	+2

====================================================================================
SAVES		Total	= base	+prof	+magic	+misc
STR:		+2	= +2	+0	
DEX:		+2	= +2	+0	
CON:		+3	= +3	+0	
INT:		+5	= +3	+2	
WIS:		+2	= +0	+2	
CHA:		-1	= -1	+0	

- You have advantage on saving throws against poison, 
  and you have resistance against poison damage.

- Portant = X and X for attack roll, saving throw, or ability check

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Attack			Attack		Damage		Type		Range	Notes
------------		------		------		----		-----	-----
warhammer, 1 hand	+4		1d8+2		bludgeon	n/a	Versatile
warhammer, 2 hands	+4		1d10+2		bludgeon	n/a	Versatile
dagger			+4		1d4+2	`	piercing	20/60	finesse, light, thrown


Spellcasting		Attack		Damage		Type		Range	Notes
------------		------		------		----		-----	-----
fire bolt		+5		1d10		fire		120	1 action
ray of frost		+5		1d8		cold		60	1 action
magic misile		auto		1d4+1 (x3)	force		120	1 action, 3 missiles
sleep			auto		5d8 hp total	sleep		90	1 action
hold person		DC 13 WIS	paralysis	paralysis	60	1 action, concentration
shatter			DC 13 CON	3d8 (save 1/2)	thunder		60	1 action, 10 ft sphere,
										crystal/stone/metal= dis on save

====================================================================================
TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+2	acrobatics	DEX	+2			
+0	animal handling	WIS	+0			
+5	arcana		INT	+3	+2		
+2	athletics	STR	+2			
-1	deception	CHA	-1			
+5 (+7)	history		INT	+3	+2	(+2 vs stone)	
+0	insight		WIS	+0			
-1	intimidation	CHA	-1			
+5	investigation	INT	+3	+2		
+0	medicine	WIS	+0			
+3	nature		INT	+3				
+0	perception	WIS	+0					
-1	performance	CHA	-1			
-1	persuasion	CHA	-1				
+5	religion	INT	+3	+2			
+2	sleight of hand	DEX	+2			
+2	stealth		DEX	+2		(disadvantage: scale mail)		
+0	survival	WIS	+0			
+4	tool-smith	STR	+2	+2


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SPECIAL ABILITIES / FEATS
Armor: 		light, medium
Weapons:	daggers, darts, slings, quarterstaffs, light crossbows
		battleaxe, handaxe, light hammer, and warhammer
Tools:		smith

SPECIES: MOUNTAIN DWARF

Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Armor Training. 
- You have proficiency with light and medium armor.
- Your base walking speed is 25 feet. 
- Your speed is not reduced by wearing heavy armor.
Dwarven Resilience. 
- You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. 
- You have proficiency with the battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency. 
- You gain proficiency with the artisan's tools of your choice: 
  smith's tools, brewer's supplies, or mason's tools (smith's tools)
Stonecunning. 
- Whenever you make an Intelligence (History) check related to the origin of stonework,
  you are considered proficient in the History skill and add double your proficiency bonus 
  to the check, instead of your normal proficiency bonus.


BACKGROUND: SAGE
Skill Proficiencies: Arcana, History
Languages: Two of your choice (draconic, goblin)


CLASS: WIZARD - DIVINER
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
	(Investigation, Religion)
Arcane Recovery:
	- Once per day when you finish a short rest, 
	  you can choose expended spell slots to recover. 
	- The spell slots can have a combined level that is equal to 
	  or less than half your wizard level (rounded up = 2), 
	  and none of the slots can be 6th level or higher.
Divination Savant
	- the gold and time spent to copy a divination spell into your spellbook is halved.
Portant
	- When you finish a long rest, roll two d20s and record the numbers rolled. 
	- You can replace any attack roll, saving throw, or ability check made by you or
	  a creature that you can see with one of these foretelling rolls. 
	- You must choose to do so before the roll, and you can replace a roll 
	  in this way only once per turn.
	- Each foretelling roll can be used only once. 
	- When you finish a long rest, you lose any unused foretelling rolls.



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SPELLS  spell casting ability	= INT
	spell save DC		= 8 + INT + Prof = 8 + 3 + 2 	= 13
	spell attack bonus	= INT + Prof =  3 + 2		= +5
	total number of prepared spells	= wizard + INT =  4 + 3	= 7
	arcane recovery = 2	left = 0

0: cantrips = 4
- fire bolt, light, mage hand, ray of frost

1: slots = 4	remaining = 2
- magic missile, shield, silent image
- ritual: detect magic, find familiar, identify, unseen servant

2: slots = 3	remaining = 0
- hold person, knock, misty step, shatter

3: slots = 0  	remaining = 0
4: slots = 0  	remaining = 0  
5: slots = 0  	remaining = 0  
6: slots = 0  	remaining = 0  
7: slots = 0  	remaining = 0  
8: slots = 0  	remaining = 0  
9: slots = 0  	remaining = 0


Bruenor's Spellbook: 	Value = 50 gp x8 + 100 gp x4 = 800 gp
level 1 - detect magic (R), find familiar (R), identify (R), 
	  magic missile, shield, silent image, sleep, unseen servant (R)
level 2 - hold person, knock, misty step, shatter


spell components
- identify (100 gp) 	= x0	- focus
- find familiar (10 gp) = x1	- consumed with each casting


==============================================================================
GEAR	Total WT= 49 + 42 = 91 lbs
	load: STR x 15 = 210 lbs	push/drag/lift: STR x 30 = 420 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (1)

WT	Item
---	---------------------
0	common clothes
45	scale mail
2	warhammer
1	dagger

1	crystal arcane focus
0	Ring of Feather Falling (rare, requires attunement) descend 60 ft/round, no fall damage
0 	Magic Ring - alteration aura, no attunement needed

0 	Magic Potion - evocation - Jabba
0 	Magic Potion - enchantment - basilisk
0 	Magic Potion - transmutation - basilisk

1	- waterskin
10	- 50 ft hempen rope
5	- backpack
7		- bedroll
1		- mess kit
1		- tinderbox
10		- torches = x10
0		- small knife
0		- bottle of black ink, ink pen, little bag of sand
0		- sheets of parchment = x10
3		- Bruenor's Book of Lore
3		- Bruenor's Spellbook
1		- iron holy symbol devoted to an unknown god
0		- map/scroll case
0		  - drow pass - Valania's territory
0		  - directions - Valania's territory to green claw lizardfolk tribe in the underdark
0		  - directions - Mother Angela's Inn to detailed route to the surface, will take 3-4 weeks


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TREASURE		store credit = 0 gp
pp = 	 	
gp = 	 		
sp = 		
cp = 	 			


=============================================================================
In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



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SPECIAL NOTES:
- Bruenor refers to his celestial owl familiar as the "Professor" 
  and to his unseen servants as the "Spirits of my Ancestors".
- celestial owl familiar, the "Professor" is back in play
	- once slain by umberhulk
	- once slain by basilisk


-------------------------------------------------
Bruenor's Book of Lore:
- sketch and notes of iron holy symbol devoted to an unknown god
- sketch and notes of each "Tablet of the Old Gods"
	- Anodresh, Bheleu, Oblok, Shaneenah
- cypher for translating "old gods" text on tablets to common and dwarven
- map/directions
	- gnoll slave cave to lava chamber to Cave of Oblok
	- Cave of Oblok to Tomb of Anodresh
	- Tomb of Anodresh to Valania's drow territory
	- Valania's territory to green claw lizardfolk tribe
		- location of Mother Angela's Inn along route
	- Mother Angela's Inn to detailed route to the surface, 3-4 week journey
	- green claw lizardfolk tribe to Jabba and his red flame tribe of destuctive lizardfolk
	- green claw lizardfolk tribe to basilisk den


--------------------------------------------------
- would like to get:
	- Enduring Spellbook (common item) - xanathar p137 ~ 50 gp
 	  - not damage by fire, water or age
	  - copy existing spells = 10 gp/level or 5 gp/level divination
		level 1 = 6*10 gp + 2*5 gp = 60 gp + 10 gp = 70 gp
		level 2 = 4*20 gp = 80 gp

	- "identify" spell component = 100 gp

	- Hat of Wizardry (common item, requires attunement by a wizard) = 50 gp
	  - spell focus 
	  - cast any cantrip = DC 10 Intelligence (Arcana) check

	- bag of holding (uncommon) = 100  gp


----------------------------------------------
- would like to get spells
1
absorb elements (xanathar p150 - somatic only, reaction)
catapult (xanathar p150 - somatic only)
2
see invisibility
rope trick
mirror image

wizard divination spells: 25 gp / spell level
1
Comprehend languages
2
detect thoughts
locate object
mind spike (xanathar p162 - somatic only)
see invisibility
3
clairvoyance (focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
tongues


would like to get the following ritual spells
1
Alarm
Comprehend languages - div
Illusory script
Tensor's Floating disk
2
Gentle repose
Magic mouth
skywrite
3
Feign death
Leomund's tiny hut
Phantom steed
Water breathing
5
Contact other plane - div
Rary's Telepathic bond - div
6
Drawmij's Instant summons