Bruenor - Artisan of the Spellforge

Adventure Date: August 28, 2021
Last Updated: January 29, 2023

Campaign: 	Tablets of the Old Ones - Chapter 3
class:		Wizard - Diviner		species:	mountain dwarf		
level:		2				alignment: 	lawful good	
xp:		0				deity:		Moradin
Background: 	sage				Home Region: 	

size: medium		age:	33		gender:	male		height:	4'6"	
eyes: mystic blue	hair:	earth brown	skin:	leathery tan	weight:	240 lbs
				
Languages:	common, dwarven, draconic, goblin

			hp =	13	        HD left: 0d6
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STR:	14	+2	HP: 	16	Healing HD:	 2d6	 inspiration = 
DEX:	14	+2	AC:	16				
CON:	15	+2	= 14    + 0      + 2   + 0    	+ 0 
INT:	15	+2	  armor + shield + dex + magic 	+ misc
WIS:	10	+0	AC other: 21 (shield, reaction)
CHA:	 8	-1					Initiative:	+2.14
			Speed:	25 ft			Proficiency:	+2

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SAVES		Total	= base	+prof	+magic	+misc
STR:		+2	= +2	+0	
DEX:		+2	= +2	+0	
CON:		+2	= +2	+0	
INT:		+4	= +2	+2	
WIS:		+2	= +0	+2	
CHA:		-1	= -1	+0	

- You have advantage on saving throws against poison, 
  and you have resistance against poison damage.

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Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
warhammer, 1 hand	+4	1d8+2		bludgeon	n/a	Versatile
warhammer, 2 hands	+4	1d10+2		bludgeon	n/a	Versatile
dagger			+4	1d4+2	`	piercing	20/60	finesse, light, thrown


Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
fire bolt		+4	1d10		fire		120	1 action
magic misile		auto	1d4+1 (x3)	force		120	1 action, 3 missiles
sleep			auto	5d8 hp total	sleep		90	1 action


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TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+2	acrobatics	DEX	+2			
+0	animal handling	WIS	+0			
+4	arcana		INT	+2	+2		
+2	athletics	STR	+2			
-1	deception	CHA	-1			
+4	history		INT	+2	+2		
+0	insight		WIS	+0			
-1	intimidation	CHA	-1			
+4	investigation	INT	+2	+2		
+0	medicine	WIS	+0			
+2	nature		INT	+2				
+0	perception	WIS	+0					
-1	performance	CHA	-1			
-1	persuasion	CHA	-1				
+4	religion	INT	+2	+2			
+2	sleight of hand	DEX	+2			
+2	stealth		DEX	+2		(disadvantage: scale mail)		
+0	survival	WIS	+0			
	tool-smith

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SPECIAL ABILITIES / FEATS
Armor: 		light, medium
Weapons:	daggers, darts, slings, quarterstaffs, light crossbows
		battleaxe, handaxe, light hammer, and warhammer
Tools:		smith

SPECIES: MOUNTAIN DWARF

Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Armor Training. 
- You have proficiency with light and medium armor.
- Your base walking speed is 25 feet. 
- Your speed is not reduced by wearing heavy armor.
Dwarven Resilience. 
- You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. 
- You have proficiency with the battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency. 
- You gain proficiency with the artisan's tools of your choice: 
  smith's tools, brewer's supplies, or mason's tools (smith's tools)
Stonecunning. 
- Whenever you make an Intelligence (History) check related to the origin of stonework,
  you are considered proficient in the History skill and add double your proficiency bonus 
  to the check, instead of your normal proficiency bonus.


BACKGROUND: SAGE
Skill Proficiencies: Arcana, History
Languages: Two of your choice (draconic, goblin)


CLASS: WIZARD - DIVINER
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
	(Investigation, Religion)
Arcane Recovery:
	- Once per day when you finish a short rest, 
	  you can choose expended spell slots to recover. 
	- The spell slots can have a combined level that is equal to 
	  or less than half your wizard level (rounded up = 1), 
	  and none of the slots can be 6th level or higher.
Divination Savant
	- the gold and time spent to copy a divination spell into your spellbook is halved.
Portant
	- When you finish a long rest, roll two d20s and record the numbers rolled. 
	- You can replace any attack roll, saving throw, or ability check made by you or
	  a creature that you can see with one of these foretelling rolls. 
	- You must choose to do so before the roll, and you can replace a roll 
	  in this way only once per turn.
	- Each foretelling roll can be used only once. 
	- When you finish a long rest, you lose any unused foretelling rolls.



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SPELLS  spell casting ability	= INT
	spell save DC		= 8 + INT + Prof = 8 + 2 + 2 	= 12
	spell attack bonus	= INT + Prof =  2 + 2		= +4
	total number of prepared spells	= wizard + INT =  2 + 2	= 4

0: cantrips = 3
- fire bolt, light, mage hand

1: slots = 3	remaining = 2
- magic missile, shield, silent image, sleep

2: slots = 0	remaining = 0
3: slots = 0  	remaining = 0
4: slots = 0  	remaining = 0  
5: slots = 0  	remaining = 0  
6: slots = 0  	remaining = 0  
7: slots = 0  	remaining = 0  
8: slots = 0  	remaining = 0  
9: slots = 0  	remaining = 0


Bruenor's Spellbook:
level 1 - detect magic (R), find familiar (R), identify (R), 
	  magic missile, shield, silent image, sleep, unseen servant (R)


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GEAR	Total WT= 49 + 62 = 111 lbs
	load: STR x 15 = 210 lbs	push/drag/lift: STR x 30 = 420 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0)

WT	Item
---	---------------------
0	common clothes
45	scale mail
2	warhammer
1	dagger
1	crystal arcane focus

	scholar's pack (10 gp)
5	- backpack
7	- bedroll
1	- mess kit
20	- rations (days) = x10
1	- waterskin
1	- tinderbox
10	- torches = x10
10	- 50 ft hempen rope
	background equipment
0	- sheets of parchment = x10
0	- bottle of black ink, ink pen, little bag of sand
0	- small knife
1	- iron holy symbol devoted to an unknown god
3	- Book of Lore
3	- Bruenor's Spellbook


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TREASURE		store credit = 0 gp
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In Storage:
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SPECIAL NOTES:
- Bruenor refers to his celestial owl familiar as the "Professor" 
  and to his unseen servants as the "Spirits of my Ancestors".
- celestial owl familiar, the "Professor" was "killed" by umberhulk