Adventure Date: November 28, 2020
Last Updated: November 8, 2020
class: Rogue race: human level: 2 alignment: chaotic neutral xp: 1,000 deity: Tymora (luck) size: medium age: 19 gender: female height: 5'8" eyes: orange hair: auburn skin: tan weight: 140 lbs Campaign: COVID campaign Home Region: Languages: common, goblin, giant hp = 10 ==================================================================================== STR: 14/11 +2/+0 HP: 11 Speed: 30 ft (20 ft) DEX: 16 +3 AC: 16 CON: 10 +0 = 10 + 3 + 0 + 3 + 0 + 0 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 +0 AC touch: 13 CHA: 12 +1 AC flat-footed: 13 Initiative: +3 Base Attack: +1 combat expertise (CE) = attack/full attack action = -1 to hit/+1 dodge bonus fighting defensively = standard action-stacks CE = -4 to hit/+3 dodge bonus total defense = standard action (no attacks) = no to hit/+6 dodge bonus ==================================================================================== Total = base +Mod +magic +misc Fortitude: +0 = 0 +0 Reflex: +6 = 3 +3 Will: +0 = 0 +0 - evasion: reflex save = 0 damage if original save was for 1/2 damage spider poison = -3 STR, made 2nd saves from earlier hits ==================================================================================== - feint = move action, bluff +6 vs sense motive(WIS) + base attack - sneak attack = +1d6, range = 30 ft or less Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- short sword +4-2 1d6+2-2 19-20/x2 - P masterwork rapier +3-2 1d6+2-2 18-20/x2 - P sap +3-2 1d6+2-2 x2 - B non-lethal shortbow +4 1d6 x3 60 ft P Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ studded leather light +3 +5 -1 15% 30 ft 20 lbs medium load na +3 -3 na 20 ft na run x3 with backpack ==================================================================================== SKILLS: Total = 55 max = 5/2 Ability Mod Ranks Misc +7 *appraise INT**** +2 5 +9 *appraise, precious metals INT**** +2 " +2 tool +4 *balance DEX +3 +2 tumble/(-1 armor) +6 *bluff CHA**** +1 5 +1 *climb STR +2 (-1 armor) +0 concentration CON +0 +2 *craft INT +2 +5 *craft, poison INT +2 3 +3 *decipher script INT +2 1 +3 *diplomacy CHA +1 +2 bluff +7 *disable device INT**** +2 5 +3 *disguise CHA +1 +2 bluff +2 *escape artist DEX +3 (-1 armor) +2 *forgery INT +2 +1 *gather information CHA +1 no handle animal CHA +1 +0 heal WIS +0 +5 *hide DEX** +3 3 (-1 armor) +3 *intimidate CHA +1 +2 bluff +3 *jump STR +2 +2 tumble/(-1 armor) no knowledge, arcana INT +2 no knowledge, architect/engineer INT +2 no knowledge, dungeoneering INT +2 no knowledge, geography INT +2 no knowledge, history INT +2 +3 *knowledge, local INT +2 1 no knowledge, nature INT +2 no knowledge, nobility/royalty INT +2 no knowledge, religion INT +2 no knowledge, the planes INT +2 +2 *listen WIS** +0 2 +5 *move silently DEX** +3 3 (-1 armor) +8 *open lock* DEX**** +3 5 +1 *perform CHA +1 no *profession WIS +0 +3 ride DEX +3 +7 *search* INT**** +2 5 +0 *sense motive WIS +0 +9 *sleight of hand* DEX**** +3 5 +2 bluff/(-1 armor) no spellcraft INT +2 no spellcraft, decipheer scrolls INT +2 " +2 use magic device +2 *spot WIS** +0 2 +0 survival WIS +0 +0 *swim STR +2 (-2 armor x2) +7 *tumble* DEX**** +3 5 (-1 armor) +6 *use magic device* CHA**** +1 5 +3 *use rope DEX +3 n/a speak languages n/a 0 cc * = rogue skill ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple weapons, hand crossbow, rapier, sap, shortbow, short sword ROGUE - sneak attack = +1d6, range = 30 ft or less - if foe is flanked - if foe denied DEX to AC - first to act in initiative - feint = bluff vs sense motive(WIS) + base attack - foe is climbing - trapfinding: use search to find traps with DC = 20 or more - evasion: reflex save = 0 damage if original save was for 1/2 damage Combat Expertise (human bonus feat) - select during an attack action or full-attack action - changes to attack roll and AC last until your next action, may not exceed base attack bonus - attack roll = -1 max - AC dodge bonus = +1 max Improved Feint (1st level bonus feat) - can feint as a move action - feint = bluff vs sense motive(WIS) + base attack ============================================================================== GEAR Total WT= 38 + 22 = 60 load: light = 58/38 medium = 116/76 heavy = 175/115 WT Item --- --------------------- 0 explorer's outfit 0 wooden holy symbol - Tymora 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 20 BODY: studded leather armor (25 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 sap (1 gp) 2 short sword, masterwork (310 gp) 2 rapier (20 gp) 2 shortbow (30 gp) 1 quiver - arrows (1 gp) = x20 19 1 belt pouch (1 gp) 1 - coins 3 bull's eye lantern: 6 hrs, cone 60 ft bright, 120 ft shadowy 1 - 1 pint of oil (1 sp) 2 bag of caltrops (1gp) 1 thieves' tools (30 gp) - no penalty to open locks and disable device 2 backpack (2 gp) 5 - 5 flasks of oil - 1 pint each (1 sp each) - thrown splash weapon, full round, 50% of igniting - 1 pint = 5 ft sq, does 1d3 fire dam if lit 4 - trail rations (5 sp/day) = x4 4 - waterskin, full (1 gp) 5 - bedroll (1 sp) 1 - empty sacks (1 sp each) x2 0 - chalk (1 cp each) x10 1 - merchant's scale (2 gp) - gain +2 circumstance to appraise based on wgt (e.g. metals) 1 - flask of alchemist's fire (20 gp) ============================================================================== TREASURE pp = gp = 23 sp = cp = 1 Note: Contributed 50 gp for group wand of cure light wounds - 11 charges total cleric - 5-3=2 charge, ranger - 5-5=0 charge, rogue - 0 charge ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: - usually not assigned to look-out duty or second-story jobs (hates climbing) feats to get --------------- Skill Focus: (3rd level bonus feat) - gain bluff +3 Nimble Fingers: - gain disable device +2 and open locks +2 Persuasive: - gain bluff +2 and intimidate +2 Skill Focus: - gain use magic device +3 Stealthy: - gain hide +2 and move silently +2 Improved Initiative = +4 equipment wish-list ------------------- thieves' tools, masterwork (100 gp) - gain +2 circumstance bonus to open locks and disable device masterwork chainshirt (250 gp) - 25 lbs masterwork buckler (165 gp) - 5 lbs masterwork rapier (320 gp) darkwood sap (321 gp) darkwood composite shortbow - STR 14 = +1 hit/+2 dam (595 gp) mithral chainshirt (1,100 gp) mithral rapier (1,020 gp) magic items wish list ---------------------- handy haversack (2,000 gp) keen mithral rapier +1 (+2,000 gp +6,000 gp = +8,000 gp) mithral chainshirt +1 (+1,000 gp) wands - dc 20 to use - wand of shield (750 gp) - wand of detect magic (375 gp) - wand of cure light wounds (750 gp) 0 wand of cure light wounds (15 gp/charge = 15 gp) to bunsen - command word = "By Tymora, tis but a scratch"; charges = 0 magic skill boosters - Butterfly Boots (100 gp) - gain +1 competence bonus to "tumble" - escape artist - move silently - Ring of Arcane Attunement (100 gp) - gain +1 competence bonus to "use magic device" - Silver Tongue Stud (100 gp) - Face slot - gain +1 competence bonus to "bluff" - gather information - Thieves' Tools of Tymora (350 gp) - gain +2 circumstance bonus to open locks and disable device (100 gp base) - gain +1 competence bonus to disable device (+100 gp) - gain +1 competence bonus to open locks (+150 gp)