Rogue

Adventure Date: November 7, 2020
Last Updated: October 19, 2020

class:		Rogue				race:		human	
level:		1				alignment: 	chaotic neutral	
xp:		0				deity:		Tymora (luck)

size: medium	age:	19	gender:	female	height:	5'8"	
eyes: orange	hair: auburn	skin:	tan	weight:	140 lbs

Campaign: 	COVID campaign
Home Region: 	
Languages:	common, goblin, giant

			hp = 6
====================================================================================
STR:	14/11	+2/+0	HP: 	6			Speed:	30 ft (20 ft)
DEX:	16	+3	AC:	16				
CON:	10	+0	= 10   + 3     + 0      + 3   + 0    + 0   + 0       + 0
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	+0	AC touch:	13
CHA:	12	+1	AC flat-footed: 13		Initiative:	+3 = 14
							Base Attack:	+0

combat expertise (CE)	= attack/full attack action 	= -0 to hit/+0 dodge bonus
fighting defensively 	= standard action-stacks CE	= -4 to hit/+2 dodge bonus
total defense 		= standard action (no attacks)	= no to hit/+4 dodge bonus

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+0	= 0	+0
Reflex:		+5	= 2	+3	
Will:		+0	= 0	+0

spider poison = -3 STR, made 2nd saves from earlier hits

====================================================================================
- feint = move action, bluff +5 vs sense motive(WIS) + base attack
- sneak attack = +1d6, range = 30 ft or less

Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
short sword	+3-2	1d6+2-2	19-20/x2	-	P	masterwork

rapier		+2-2	1d6+2-2	18-20/x2	-	P

sap		+2-2	1d6+2-2	x2		-	B	non-lethal

shortbow	+3	1d6	x3		60 ft	P	


Protective		AC 	Max 	Check 	Spell	
Item		 Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	 ----	-----	----	-------	-------	-----	---	------
studded leather	 light	+3	+5	-1	15%	30 ft	20 lbs	

medium load		na	+3	-3	na	20 ft	na	run x3
with backpack

====================================================================================
SKILLS: Total = 44	max = 4/2	Ability	Mod	Ranks	Misc
+6	*appraise			INT****	+2	4	
+8	*appraise, precious metals	INT****	+2	4	+2 tool
+2	*balance			DEX	+3		(-1 armor)
+5	*bluff				CHA****	+1	4	
+1	*climb				STR	+2		(-1 armor)		
+0	concentration			CON	+0
+2	*craft				INT	+2		
+3	*decipher script		INT	+2	1	
+1	*diplomacy			CHA	+1
+6	*disable device			INT****	+2	4	
+1	*disguise			CHA	+1		
+2	*escape artist			DEX	+3		(-1 armor)	
+2	*forgery			INT	+2		
+1	*gather information		CHA	+1		
no	handle animal			CHA	+1		
+0	heal				WIS	+0
+5	*hide				DEX**	+3	3	(-1 armor)	
+1	*intimidate			CHA	+1			
+1	*jump				STR	+2		(-1 armor)			
no	knowledge, arcana		INT	+2	
no	knowledge, architect/engineer	INT	+2
no	knowledge, dungeoneering	INT	+2
no	knowledge, geography		INT	+2
no	knowledge, history		INT	+2	
+3	*knowledge, local		INT	+2	1
no	knowledge, nature		INT	+2
no	knowledge, nobility/royalty	INT	+2
no	knowledge, religion		INT	+2	
no	knowledge, the planes		INT	+2	
+2	*listen				WIS**	+0	2
+5	*move silently			DEX**	+3	3	(-1 armor)	
+7	*open lock*			DEX****	+3	4	
+1	*perform			CHA	+1		
no	*profession			WIS	+0		
+3	ride				DEX	+3		
+6	*search*			INT****	+2	4	
+0	*sense motive			WIS	+0
+6	*sleight of hand*		DEX****	+3	4	(-1 armor)			
no	spellcraft			INT	+2	
+2	*spot				WIS**	+0	2
+0	survival			WIS	+0		
+0	*swim				STR	+2		(-2 armor x2)			
+6	*tumble*			DEX****	+3	4	(-1 armor)		
+5	*use magic device*		CHA****	+1	4	
+3	*use rope			DEX	+3
n/a	speak languages			n/a		0 cc		

* = rogue skill

=============================================================================
SPECIAL ABILITIES / FEATS
Armor:          light
Shields:        none
Weapons:        all simple weapons, hand crossbow, rapier, sap, 
		shortbow, short sword


ROGUE
- sneak attack = +1d6, range = 30 ft or less 
	- if foe is flanked
  	- if foe denied DEX to AC
		- first to act in initiative
		- feint = bluff vs sense motive(WIS) + base attack
		- foe is climbing
- trapfinding: use search to find traps with DC = 20 or more


Combat Expertise (human bonus feat)
- select during an attack action or full-attack action
- changes to attack roll and AC last until your next action,
  may not exceed base attack bonus
- attack roll = -0 max
- AC dodge bonus = +0 max


Improved Feint (1st level bonus feat)
- can feint as a move action
- feint = bluff vs sense motive(WIS) + base attack

==============================================================================
GEAR	Total WT= 38 + 22 = 60
	load: light = 58/38	medium = 116/76	heavy = 175/115
WT	Item
---	---------------------
0	explorer's outfit
0	wooden holy symbol - Tymora
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor (25 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT

2	sap (1 gp)

2	short sword, masterwork (310 gp)

2	rapier (20 gp)

2	shortbow (30 gp)
1	quiver - arrows (1 gp) = x20 19

1	belt pouch (1 gp)
1		- coins

3	bull's eye lantern: 6 hrs, cone 60 ft bright, 120 ft shadowy
1	- 1 pint of oil (1 sp)

2	bag of caltrops (1gp)

1	thieves' tools (30 gp)
	- no penalty to open locks and disable device

0	wand of cure light wounds (15 gp/charge = 15 gp)
	- command word = "By Tymora, tis but a scratch"; charges = 1

2 	backpack (2 gp)
5	- 5 flasks of oil - 1 pint each (1 sp each)
		- thrown splash weapon, full round, 50% of igniting 
		- 1 pint = 5 ft sq, does 1d3 fire dam if lit	
4	- trail rations (5 sp/day) = x4	
4	- waterskin, full (1 gp)
5	- bedroll (1 sp)
1	- empty sacks (1 sp each) x2
0	- chalk (1 cp each) x10
1	- merchant's scale (2 gp)
		- gain +2 circumstance to appraise based on wgt (e.g. metals)
1	- flask of alchemist's fire (20 gp)

==============================================================================
TREASURE
pp = 			
gp = 	23		
sp = 			
cp = 	1		

Note: Contributed 50 gp for group wand of cure light wounds - 11 charges total
cleric - 5-1=4 charge, ranger - 5-1=4 charge, rogue - 1 charge

=============================================================================
In Storage:
pp = 			
gp = 			
sp = 			
cp = 			



==============================================================================
SPECIAL NOTES:
harvest spider venom sacks? craft skill, dc 15?
to sell to alchemists, either as an ingrediant for anti-toxin,
or to refine into a dose of small monstrous spider poison?

feats to get
---------------

Skill Focus: (3rd level bonus feat)
- gain bluff +3

Nimble Fingers:
- gain disable device +2 and open locks +2

Persuasive: 
- gain bluff +2 and intimidate +2

Skill Focus: 
- gain use magic device +3

Stealthy:
- gain hide +2 and move silently +2

Improved Initiative = +4

equipment wish-list
-------------------
thieves' tools, masterwork (100 gp)
	- gain +2 circumstance bonus to open locks and disable device
masterwork chainshirt (250 gp) - 25 lbs
masterwork buckler (165 gp) - 5 lbs
masterwork rapier (320 gp)
darkwood sap (321 gp)
darkwood composite shortbow - STR 14 = +1 hit/+2 dam (595 gp)
mithral chainshirt (1,100 gp)
mithral rapier (1,020 gp)


magic items wish list
----------------------
handy haversack (2,000 gp)
keen mithral rapier +1 (+2,000 gp +6,000 gp = +8,000 gp)
mithral chainshirt +1 (+1,000 gp)
wands - dc 20 to use
- wand of shield (750 gp)
- wand of detect magic (375 gp)
- wand of cure light wounds (750 gp)
magic skill boosters
- Butterfly Boots (100 gp)
	- gain +1 competence bonus to "tumble"
	- escape artist
	- move silently
- Ring of Arcane Attunement (100 gp)
	- gain +1 competence bonus to "use magic device"
- Silver Tongue Stud (100 gp) - Face slot
	- gain +1 competence bonus to "bluff"
	- gather information
- Thieves' Tools of Tymora (350 gp)
	- gain +2 circumstance bonus to open locks and disable device (100 gp base)
	- gain +1 competence bonus to disable device (+100 gp)
	- gain +1 competence bonus to open locks (+150 gp)